As we mentioned in the last patch notes: a huge THANK YOU to everyone that has picked up SONOKUNI in the (almost) 2 weeks since launch. The positive feedback has been incredible (100% positive reviews on Steam at time of writing!).
That said, we're also listening for any and all feedback to help make the game better and better, so please do take to the Steam Discussion board with any thoughts - we're reading everything and even the smallest bit of feedback can help us improve SONOKUNI further.
If you're enjoying the game, please consider leaving a review on Steam. Every single review helps!
Many thanks,
Kakehashi Games
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Patch 1.0.3 notes:
- Bug fixes: Boss stage, normal battle stage
- Presentation adjustments: Side-scrolling stage, title screen, boss presentation
- Difficulty adjustments: normal battle stage
Bug fixes
Third boss stage
- Fixed an issue where parts of the boss stage could be skipped in a certain way. -Fixed an issue where the number of attacks increased when using slow.
- Fixed an issue where the boss's behavior changed when entering the pause screen.
All stages (common)
- Fixed an issue where FPS dropped when repeatedly challenging the same room.
- Fixed an issue where loading occurred when approaching the last door in hard mode.
Presentation adjustments
- Side-scrolling stage & Wanokuni (bridge) - Changed the placement of residents.
Title screen
- When the hidden difficulty level is unlocked, the corresponding item is now highlighted.
- Added version notation to the title screen.
Boss performance
Third boss stage
- Added SE (sound effects) to the manga performance.
- Added a cutscene before the performance.
- Adjusted the boss's appearance.
Fourth boss stage
- Added a cutscene to the conversation before the boss battle.
- Changed Takeru's position during the conversation.
Difficulty adjustments
Stage 4 (Public bath stage)
- Changed the placement of some enemies on the main route.
Second boss stage
- Changed the placement of some attacks.
Changed files in this update