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Update notes via Steam Community
You can now pet the doggo
- I'll let you discover the petting "system" in-game

Balancing
- The player now recovers his orbs if dropped in the water after a short delay.
- Debuffed the SMG Secondary : Shooting angle during overclock x2 -> x3
- Increased cooldown to add fuel to fire during the night : 3s -> 5s

Visual
- Changed the Eternal Fire's visuals to make it look more *eternal*
- Added subtle dust particles when the player and the dog run
- Fixed the shell ejected from the gun's particles size (increased size x5)
- Fixed the teleporting ability visuals

QOL improvements
- Removed the "switch structure function" tooltip as it is only used for one thing in the demo, bringing more confusion than anything else.
- The indicator under the ember as world object is now always active
- Added a tooltip when the player buys a new weapon
- Added a tooltip when the player tried swapping weapons during the first level ("My weapon was replaced")
- Fixed displayed input to swap weapon in controller mapping menu

Bug Fixes
- Fixed a bug where the player could teleport out of the map
- Fixed a bug where one creature would remain invincible at the end of a night
- Fixed a bug where the player could take damage & die in the teleporter
- UI & HP Ammo bars now hide when entering a teleporter
- Fixed tooltips to build structures appearing too often
- Fixed a bug where the first level portal would appear over a bridge
- Fixed a bug where the night music would stop when a player died during the night
- Fixed the night music not being affected by the music volume setting
- Animals do not collide with the portals anymore
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