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Update notes via Steam Community
Hello everyone, patch 1.10.3.4 is live! The full changelog can be found below.

Localization
  • Updated Ukrainian community translation
  • Updated Thai community translation

Fixes:
  • Fix 0kb savegame file preventing the playthrough to be listed
  • Further fix for trees being destroyed upon load in rare circumstances
  • The HUD would disappear when changing the language while placing a Monument.
  • Screen could get stuck after pressing cancel when a save game fails to load because of a mod
  • Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”
  • Notifications: Villager Stuck was listed twice.
  • Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
  • Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
  • Taxation: "Other" taxes - Amount per X was showing incorrectly
  • Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
  • Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
  • Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
  • Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
  • Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
  • Fixed missing Bailiff name for some mandate type tooltips
  • Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
  • Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
  • Disabling an outdated mod could remove its visibility

Added
  • Fishing Hut: Add boat animation
  • Fishing Hut: Add waves FX when boat is moving
  • Prevent fisherman from going at the same position to fish
  • Herb resource: Adding Herb transporter visual
  • Swordsmith: Polish VFX and workplace feedback
  • Swordsmith: Add Wait for Work animations
  • Mission cycle rewards are now dropped in the encampment instead of the village center

Modding
  • Expose weather settings
  • [Mod] Assemblage - Add a field to specify which prefab to spawn as default part
  • [Mod] Assemblage - Implement serialisation for Edit Mode
  • [Mod] Fix log spam if Livestock had no sound effects specified
  • Exposed even more stuff! See the modding wiki for more details

Windows Foundation Content Depot 690831
  • Loading history…
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