Hi again! Here back with another mini update, enjoy!
Change List:
Level 3
- Reduced Wire's Size to 2x1
- Removed Final Door (Exposing Catwalk) to Reduce Confusion
- Jail Doors Now Drop their Fuses When Your Inventory is Full
- Jail Doors Now have a Slight Cooldown Period to Avoid Accidentally Reopening if Spamming
- Removed Large Fuse Panel Lockers
- Removed Gas from First Sector
- Fixed Various Bugs with Level 3 Objectives
- Improved Level Loading Speed
- Minor Visual Tweaks
Level 4
- Added Interactable Light Switches to Each Room to Track Where You Have Searched
- Overhauled Graphics, Especially on the Windows
- Removed Similar Puzzle Colors to Avoid Confusion
- Fixed Lights and Windows not Being Visible On Low Settings
- Various Performance Optimizations
Level Fun
- Added Level Run Ending to the Beginning of Level Fun
- Minor Visual and Performance Improvements
Level Hub
- Locked Levels Now Show as Locked Doors Instead of Not Spawning
- Improved Level Loading Speed
Level 0
- Bacteria Can no Longer Grab You in a Hole
- Bacteria Now Requires Both Arms to be Close to Grab You, Allowing Players to Sometimes Slip Past
Miscellaneous
- Fixed achievements sometimes not being given to players
- Minor Performance Improvements to All Levels (Low: +2%, Medium: +1%, High & Ultra: >1%, Older laptops may see higher gains)
- Added Invite Button in Multiplayer Lobbies for Quick Invites to Your Steam Friends
- Jumping Now Cancels Looking Back with Alt
- Adjusted Interact Progress Bar to Better Signal When to Hold
- Overhead Player Names Now Hide When that Player is Running
- Decreased Size Slightly of Overhead Names
- Improved Text Quality of Overhead Names
Changed files in this update