- -Recipes involving containers fused with non-container items were pointing to the wrong code, resulting in the wrong potency values, these fusion recipes should now work as intended
- -Enemy and Treasure Orb spawn rate both slightly increased
- -Bonus fusion sparks awarded for completing a floor at full health has been reduced slightly, and will also trigger upon beating the final floor regardless of amount of health left, as opposed to dropping HP orbs which would be useless at that point.
- -The inventory can no longer be opened during a camera-move, and will automatically be closed if one is initiated
- -The strength of an enemy's weapon now contributes far less reward-value to their loot, and this reward value is also less effective at increasing rarity of enemy loot
- -When applying rarity to a newly-dropped weapon, any elixir infusions that are part of the internal rarity-granting process are drastically less powerful
- -Enemies are now less likely to drop elixirs
- -Boosting effect of the "Cache Attractor" relic has been greatly reduced
- -Projectiles will no longer reduce their size too far below the usual minimum as a result of splitting or other shot events
- -The final two enemies remaining per floor will no longer be able to enter the "escape-to-heal" behavior state.
- -Healing elixirs, when consumed, are now less than half as effective as before
GRABBUS - Patch Notes v0.2.3
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