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New Microgames!
  • Peel Carrot: In this microgame, you are tasked with peeling carrots as if they were bananas.
  • Chop Pecan: Carmy is controlling the wind to make a knife spin around, stop it in the correct position to successfully chop the Pecan in half.
  • Grease Pan: Rub butter on a pan to coat it. The butter expires 10 seconds after being exposed to air though, so you gotta be quick!
  • Decorate Cake: Cooking is all about matching the picture on the box, even if everything else tells you not to do that. Slide the cake layers around to match the image on the top screen.
  • Crack Egg: You must crack one singular egg without it shattering. Go slow…
  • While Carmy’s episode is now at the ideal number of 10 microgames, there are a couple others we brainstormed that may get added in the future if they don’t get used in other episodes.


New Use For Music Tracks!
  • You can now override the music track when in Freeplay mode. To do so, go to the freeplay mode screen and hit the track icon in the bottom right. By clicking on any track aside from “Default” it will now play when an episode is selected!
  • When “Default” is selected, the episode will play its intended music. For the time being, you will not be able to use the main menu track in freeplay mode.
  • The track you set for Freeplay will remain set until you either change it yourself, or close out the game.

Gameplay Adjustments
  • Significant improvements to “MIXING” microgame:
    • The hitboxes of the fruits are now more accurate to their shapes
    • When 2 fruits overlap, the front-most one should now be picked properly instead of being a toss-up.
    • When the mixing bowl shows up, the fruits are no longer accidentally shoved downwards.

  • Significant improvements to “Bake” microgame:
    • The microgame now involves blowing out a flame from underneath a boiling pot instead of trying to set the kitchen on fire as in prior builds.
    • There is a bit more going on screen this time animation-wise.
    • Instead of being a flat check for if you screamed for a second, it is now a per-frame check based on your mic volume.
    • Due to this change, you can no longer press space during this microgame. As it doesn’t show up in rotation if you don’t have/disable microphone use anyways, this hopefully isn’t an issue.

  • Adjustments to the game’s tutorial
    • The game’s tutorial has been updated to remove some dialogue that was only relevant to the original game jam version of the game.
    • Grazie will trigger different dialogue if the game fails to detect a microphone.
    • The end run button no longer shows up in the tutorial screen, this was an oversight.
    • The pause menu (detailed more in QoL section) will let you adjust your volumes in the tutorial. Specifically for the tutorial, the end run button is instead a “skip tutorial” button.
    • Similar to the other method of hitting 0 to scare Grazie away and end the tutorial, you will not be granted any of the items they’d normally give you for clearing it.
    • Unlike the other method, this will take you straight to the main menu and can be triggered at any point.
    • You will still get the achievement.



Quality Of Life Improvements
  • One of the buttons on the Enzio-System will now function as a pause menu
    • Please be aware that some microgames may not pause correctly at the current moment, pausing may put the game into a state where you are forced to lose.
    • On the pause menu, you are able to end a run early, adjust your volumes, and check how many coins have been earned during the run.
    • We have tried to manually adjust as many microgames as possible to account for pausing. Please feel free to let us know if any of them do not function correctly when paused, or if functionality broke after changing them.

  • Some microgames and microgame related operations that had operations utilizing realtime have been switched over to using the scaled time.
    • The countdown and microgame timer will now accurately reflect your time scale.
    • Most microgames now properly account for the time scale as well.



Minor Additions
  • Added offline password data for Shmumpo distribution and removed offline password data for the Kayak;Cross distribution.
  • The two Enzio-Systems from said password distribution will now be obtainable via Grazie’s Enzio-Pon machine “Evidence Locker Finds”


Bug Fixes
  • The text that flashes when a microgame is won or lost now appears for the appropriate amount of time if it occurs within a second of the game starting.
  • In areas of the game that involve rotating an object on the bottom screen, the speed was unintentionally determined entirely by how often Update() ran and would be inconsistent, oftentimes way too fast. It is now tied to framerate instead and should be more consistent, but we will likely need to continue adjusting values to make sure everything is registered at appropriate speeds.
  • Fixed an issue where hitting “Play” or “Back” on the character select screen could accidentally select a character if they were lined up correctly.
  • Fixed an issue where the screen was slightly offset in Freeplay mode.


Known Bugs
  • On certain resolutions it is possible for the bottom screen to become misaligned in specific microgames. This will only happen if you are playing in an aspect ratio where the game is taller than it is wide. For now we have deemed this not an issue but may patch the game to prevent it from running in those sorts of resolutions in the future if it becomes an issue.
  • The size of the Stylus does not change with resolution, making it appear at odd sizes when the game is ran at resolutions other than 1080p. We are currently trying to figure out the best way to approach this as all attempts to resize the cursor have done nothing, we will likely need to add in different scaled versions of them all in the future.


What’s Next?
  • Now that Carmy is at 10 microgames, we will work to increase the microgame count for Polly. This might end up being done this month depending on how everything goes. The goal is for every character to be at 10 by the end of May, but it may be pushed back to June as several team members are graduating college next month lol.
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