This patch balances and addresses some difficulty issues. The overall plan is not to make the game easier, but to postpone the difficulty peak. These are some of the changes.
- The group of enemies is now a gradient from less populated to more populated, with a clear step once is crossed the first gate.
- First Gate and Second Gate have now two different encounter sets, being the first gate easier than before while offering an initial challenging.
- Energy regeneration while shooting or attacking has moved from 0, to 0.15 per second.
- Alert levels pushed by the enemies while being aggroed has been reduced by half.
- All Automatic septum family has been buffed both in energy consumption and damage. There was a clear difference against initial semi-auto.
Other:
- Fixed an issue where the online session showed the steam name rather than the server name.
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Windows
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Depot 2173261
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