Hey Everyone,
Thank you all for the support this week, It's been great seeing people start to get into the game and pulling off some crazy lines. We're full focus on bug fixing and improvements, as well as some key UI and UX changes, so expect multiple updates this coming week!
Again if you could Join our discord to leave us any feedback and report bugs/issues so we can fix things as quickly as possible!
Here's what's changed, and what we're still looking into:
[INPUT-LAG] We're still trying to get into the bottom of what's causing the input lag for some users. This is not the expected behaviour, and is different from the action queueing in the game.
[BUG] Frame limiter added but noticing some problems with it, we're looking into that now, should be fixed properly for next update!
[FIX] [CRASH] We've fixed some more crashes from multiplayer and tutorial functionality. If you're experiencing some more crashes drop a message in the discord to let us know when you're getting them so we can fix!
[FIX] Controller type detection. Previously the game was picking up all controllers as an Xbox controller. PlayStation controllers should now be properly detected and show the correct glyphs.
[FIX] Mouse and Keyboard flick detection. M+K controls are still very WIP and subject to change as our focus has really been on controller! Expect more M+K improvements and control tweaks this week!
[FIX] Tuck on mouse and keyboard causing reset.
[FIX] Fixed Tutorial objectives not properly being registered as completed, as well as controller hints showing the correct hint for the active objective.
[FIX] Bunch of other stuff, losing track at this point lol
[IMPROVEMENT] [TUTORIAL] Simplified tutorial. The current tutorial has had some stages removed to be more friendly for new players. We're working on a fully modular and comprehensive tutorial with multiple sections and stages (Basic, Intermediate, Advanced etc) that players can go through at their own pace. This was unfortunately was not ready for EA launch but will be added in the coming weeks.
[IMPROVEMENT] [UX] Quit from the pause menu and leave from the online menu now returns you to the main menu. Quitting from the main menu will exit the game. Now you can quit multiplayer sessions, the tutorial or replay the tutorial without restarting your game.
[IMPROVEMENT] [LOCOMOTION] Improved locomotion, especially starts. Character rotation now turns to desired input direction faster and more reliably, as well as having less jank due to not switching between walk and run smoothly.
[IMPROVEMENT] [LOCOMOTION] Turn in place on quick flicks of the Left thumb-stick work a lot better now. A turn in place can be interrupted by another one now too, which allows for more control and responsive turn in place inputs.
[IMPROVEMENT] [PARKOUR] Improved distance sync/match for jumping onto objects. Should revert less to a wallpop.
[IMPROVEMENT] [PARKOUR] Double Kong is now also triggered when inputting another Catpass before taking off in your current, as well as on a double flick. Should make them more consistent to perform whilst we improve the double flick detection!
[IMPROVEMENT] Precision mode active feedback
[IMPROVEMENTS] Host of other tweaks and improvements to gameplay and tutorial.
[COMING-SOON] New Menu and UI changes.
[COMING-SOON] NEW TUTORIAL AND MISSION SYSTEM
[COMING-SOON] Improved parkour action animation coverage
[COMING-SOON] Bunch of other stuff! Stay tuned!
April 05 - Update Notes
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 3125253
- Loading history…
Changed files in this update