Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
I've been looking into 2 skills that were heavily outperforming other skills to try and figure out what was going awry. Believe it or not, I've done extensive testing with these abilities and their balancing, yet here we are.

I'm realizing now that the numbers I have in my documentation for balancing are not actually reflected on Ghost Blade and Final Spark. This means they're stronger than they're actually intended on being. This is a big mistake and I'll own it, because I know nobody likes nerfs.

However, I would also be doing the game a disservice if I let these incorrect numbers continue to exist. I've checked through every other skill, ability, DoT, etc. and they seem fine. It's just these 2 skills.

These skills will likely still be powerful, but not as horrendously overpowered as they were. I hope you understand that a game about variety isn't very interesting if you should always be running these 2 skills no matter what.

So, essentially, the following has happened. These changes reflect my internal balance design docs and should've been implemented before the game went live:

- Ghost Blade: Mana Cost Mult increased.
- Ghost Blade: Base Mana increased.
- Ghost Blade: Damage Mult decreased.
- Ghost Blade: Base Damage decreased.
- Final Spark: Mana Cost Mult increased.
- Final Spark: Base Mana increased.
- Final Spark: Damage Mult decreased.
- Final Spark: Base Damage increased.

I'd much prefer to buff other skills, because any kind of nerf just isn't very fun and I know that, but they're so far and away ahead that the game would become nonsense if I did. Hope you understand.

Thanks.
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link