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Update notes via forums.playdeadlock.com
  • Added an option to allow canceling abilities with the ability key to the main options page.

  • Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7

  • Soul orb size increased by 10%

  • Soul orb lag compensation buffer increased from 120ms to 140ms

  • Fixed issues with denying melee soul orbs

  • Fixed various other timing related bugs with Soul orbs

  • Fixed shotguns doing too much damage to Guardians

  • Removed the outer lanes teleporters

  • Sprint increased by +0.5 for all heroes

  • Removed the top of the mid arch from being able to be occupied

  • Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal

  • Fix an edge case where a player can claim the Rejuv but also get parried

  • Fixed spellslinger headshots providing more bonuses than intended

  • Fixed some misc mispredictions during Ice Path movement

  • Fixed Ice Path being overly sticky for allies

  • Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn

  • Urn reveal time reduced from 25s to 15s

  • Urn speed limit increased from 13 m/s to 15 m/s

  • Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall

  • Mantle now requires pushing WASD Direction toward a ledge

  • Improved Camera positions while character is backed up against walls

  • When attaching to a zipline, movement direction can override the travel direction

  • When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope

  • Calico: Health growth per boon reduced from 41 to 34

  • Calico: Leaping Slash Heal reduced from 50 to 40

  • Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1

  • Holliday: Powder Keg T2 bonus damage reduced from 100 to 80

  • Holliday: Crackshot T2 bonus damage reduced from 85 to 60

  • Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s

  • Seven: Health Regen reduced from 3 to 1.5

  • Sinclair: Vexing Bolt cooldown increased from 15 to 24

  • Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"

  • Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown

  • Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024

  • Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%

  • Infuser: Spirit Lifesteal reduced from 20% to 15%

  • Infuser: Bonus Spirit reduced from 16 to 13

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Windows Depot 1422452
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