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Prop Hunt, the 10th Gamemode!
Here it is, one of the goofiest gamemodes to exist, and it is finally here in Goofy!

If you're unaware of how Prop Hunt works, there are two teams: The Hunters and The Props.
The Props must hide away from the Hunters until the timer runs out to score points. They will also score points for outlasting other hiders.
If a Prop gets caught, they will become one of the Hunters!

So, what is a Prop?

If there's an object around the jungle gym that seems small enough to be controlled, then you can probably become that object and turn into a Prop! Then you must blend into the environment in order to hide from the Hunters.

At the start of the round, the initial Hunter will start off in the newly renovated bathroom and will have a selection of Squeaky Hammers, Goofy Rifles and Dualies to choose from. During this time, the other players will be able to quickly find a prop and then hide!

It's up to you how you play as the Prop. Become a part of the jungle gym, hang out with the other cups on the tables or be a fridge on the trampolines, you can do whatever you want, just as long as you don't get caught!

(Prop Hunt is restricted to The Complex jungle gym.)


Leaky Loo is now open!
After being closed due to an unprecedented amount of leaking, the bathroom is now open once again! Leaky Loo contains everything from the original, but is now fitted with a funky renovation, so instead of taking a pee break in the ballpits, you can now do it in style in Leaky Loo!

Beware of the left-most cubicle, there are 2 wet floor signs for a reason. The renovation focused on the style and not the leaking...


Other Notes
- Added a graphics API notice in the graphics settings, to inform players if they're using DirectX 11 or 12.

- Added subtle physics to the player's animations.

- Made adjustments to how the first-person camera updates when looking up and down as a client.

- The Field of View now adjusts properly for those using ultra-wide monitors, preventing cropping.

- Team Deathmatch now has visible nametags for the enemies.

- Added a scribble sound when a button is hovered over.

- Increased the gamepad look rotation speed.

- Improved the way the third-person camera interacts with walls, it should be smoother in most cases.

- The third-person and the character editor cameras will no longer be affected by other players if they move in front of them.

- Bullets now affect physics objects, such as cups and bottles in the entrance area.

- Physics objects now reset at the start of each round or when the map is changed.

- The Reflection Quality setting now adjusts the mirror quality in the bathroom.

- Fixed a UI oversight where the Lives counter in Gravity would be capped at 15, despite there not being a real limit.

- The Goofy Points progression UI has been cleaned up.

- Added some helpful tips to the loading screens.


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