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Update notes via Steam Community
This update brings many improvements and fixes to the behavior of the robber bots: Their pathfinding has been upgraded, and they will now plan their heists smarter! The way they consider which money they should steal has been reworked, allowing them to utilize smarter routes towards the money and to pick up more money at once, They now also use bomb bags and other gadgets like the Tommy gun drop from the Mafia Boss character more intelligently and can even set fires to enable additional exit routes.

All maps with an underground getaway van now feature a new escape elevator, which can be loaded with money, and then be used to escape from the bank through the underground in a more fitting way. There is also a new ignitable plant in the lower vault area of the Arcade map, allowing robbers to set fires and escape through the fire door instead of having to take the risky exit route up the elevator.



The level editor also received numerous updates with upgrades to the "Custom Money" object, brand-new "Custom Sliding Door", "Extra Horse Spawn", and "Escape Elevator" objects, and a long-requested rework of the "Custom Music" object, which now works a lot more reliable, can be integrated into logic circuits and can take both .wav and ,mp3 files.


Full changelog:

New:
  • added "Show Bot Debug Messages" setting, shows current robber bot states above their head to help figuring out bugs with them (setting only works for server host and only if he is a robber as well)


Changes:
  • greatly improved BOT Robber behavior and fixed multiple bugs related to them picking up money
  • robber bots will now try to ignite plants and cause a fire alarm if they get stuck in an area (for example lower vault on Arcade)
  • robber bots can now punch in glass that is in the way of their target loot (for example, on Arcade's claw machine)


Map Changes:
Arcade:
  • added igniteable plant to the bottom vault area
  • fixed claw machine collision preventing players from stealing the stuffed animals inside


Big Bank, New York and New York (Winter):
  • replaced underground escape van with new escape elevator


Fixed:
  • fixed Caesar not taking damage from the "Heli Rotor" type (also fixes Caesar not taking damage from Multi Purpose Zones on custom maps)
  • fixed players joining during a class-war/ban phase spawning under the map
  • fixed horse refusing to die in some scenarios
  • removed deprecated "Voice Chat Volume" setting that got replaced with the individual voice chat volume controls on the scoreboard
  • fixed robber bots grabbing every tommy gun out of Mafia Boss' tommy drop
  • fixed robber bots sometimes getting stuck trying to change clothes with a dead body
  • fixed Einstein's time dilation machine not moving with elevators
  • fixed Joker's poison affecting the wrong player if target player is controlling a drone
  • fixed bots sometimes getting stuck trying to path to Mafia Boss' tommy drop


Level Editor:
  • added new "Custom Money" object, "Custom Stealable Object" is now deprecated but will continue to work as before on existing maps (similar to the change from "Custom Object" to the new "Custom Mesh" a few months ago, the mesh importer has been updated to work more reliably but unfortunately changes import scale/rotation in a way that makes it impossible to integrate it seamlessly in the old object without breaking existing maps). The new object has faster runtime and loadtime performance, also fixes multiple bugs and inconsistencies with the old "Custom Stealable Object"
  • added "Custom Sliding Door" object
  • added "Extra Horse Spawn" object
  • added "Locked" and "Logic Input" settings for new Sliding Door
  • multiple "Custom Money" bug fixes
  • added "Money Type" setting to "Custom Money" object, can select between Default, Jewelry, Secret Files, and Gold
  • fixed "Multi Purpose Zone" not dealing damage to horses
  • fixed rogue, far-away ladder attached to the "Crane" object
  • reworked "Custom Music" object, now works correctly again, takes .wav or .mp3 files, and can toggle looping on/off
  • added support for setting default values of object settings (instead of values always starting empty or set to zero)
  • added "Volume", "Use Logic", and "Logic Channel" inputs to the "Custom Music" object
  • fixed deleted default robber spawn showing up in the class selection minimap
  • fixed duplicate default robber spawn in the level editor, resulting in it reappearing even after players deleted on of them
  • fixed "Birdseye Map View" not working correctly
  • added new escape elevator object
Windows Perfect Heist 2 Content Depot 1521581
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