We still have been mostly fixing bugs and this week’s patch fixes twenty of them.
On our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those!
Bug Fixes:
- Potential fix for sigils used to power machines that go missing from after switching levels.
- Repairs the smart camera setting.
- On PC you should be able to make a new save every 20 seconds.
- Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys.
- Hides the number of spirit guide roots you have from the travel panel as this info is not needed anyway.
- If you have automatic face enemies switched off, you no longer keep facing inspirited thickets and similar enemies.
- All signets have correct assets when they show up in your hand.
- When the game spawns Earworm eggs, it no longer gives you a deed for harvesting them simply for being in the same area.
- Limits the number of creatures you can spawn to 32.
- You can no longer grab torches from sconces through walls.
- Accidental stairways to heaven or no longer generated.
- The interaction with ‘poorly hidden’ holes in the ground is more intuitive now.
- Adds a collider to the stairs down asset.
- Quest descriptions appear more consistently in the map dialog where you can commit to them.
- The button that allows you to continue after a quest ended, is disabled when the quest ended because you are dead.
- Haven no longer serves broken waybread.
- Raaf temples (and other locations) revealed by an inscription actually show up on your map.
- Valker is now a master of the falx so they don’t drop theirs so quickly.
- New potential fix for a blurry soft-lock.
- Your health is restored when you leave the tutorial area.
Patch 1.7.33 fixes twenty bugs
Update notes via Steam Community
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