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Update notes via Steam Community

Foreword


The long awaited update is finally ready and i am very happy to release it today. In my opinion this is a really important update and makes the game much more rounded in a lot of ways.
Thanks a lot for the continued support in form of positive reviews and constructive feedback. It certainly plays a big part in shaping the game and also keeping me motivated.
That said, keep the feedback coming and have fun with the new content!

New Maps

  • Boar Mane Arena (Arena-like map)
  • Abandoned Trail (Default map)
  • Bridgeway (Default map)
  • Mountain Retreat (Default map, a bit larger)
  • Frozen River (Default map, a bit larger)
  • City of Magonia (Default map, a bit larger)
  • Arena of Magonia (Arena-like map)

Arena-like maps are a bit different compared to normal maps. They greatly increase in difficulty from wave to wave, and the waves are more unique, packed with champions and bosses.

New Features

  • Progress Display under playerstats, including map completion times and total play time
    Playerstats can now also be opened from the mainmenu for each profile, by clicking on the exclamation mark
  • Hardcore Mode including a graveyard with stat display of dead players
  • Burn DoT effect - similar to the poison DoT
  • New Bonfire effects "Lifesteal" and "Damage Block"
  • Bonfire Properties which can strengthen additional spawned enemies
    E.g. Spiders can lay eggs which spawn additional spiders, Tanks share some of the damage they receive
  • Enemy crowd control resistance
    E.g. Frozen enemies get resitance to freeze, for some time – to counter balance, buffed freeze
  • Timed Quest Condition
    Complete a map in a certain time to get the quest reward
    Bounty Hunter quests can have time condition

  • Relic system
    Relics are dropped on specific maps and are gathered for all players
    There are a total of 3 per tower type + 8 general relics, so 32 relics in total
    Relics can be unlocked by relic points and should have a stronger effect than a skill

  • More Music at home, main menu and graveyard
  • 6 Item Sets, with a total of 21 new epic items
    Set items give additional boni when equipped from the same set
    Added Set item to quest rewards

  • New Postprocessing Stack
    Including some settings like brightness, contrast, sharpening, outline, in the options (settings only apply ingame)
  • New Skills - 5 new General skills and 3 new Specialization skills per Tower Type
  • Controls
    Added keyboard layouts to options (QWERTY, AZERTY)
    Camera can now be controlled by "wasd" / "zqsd"
    Moved Spell Hotkeys to shift-1 to shift-6
    Moved Tower upgrade hotkeys to F1 - F4


Other Changes

  • Removed skill requirements of specialization skills at larger nodes
    This greatly increases the possibilities since not all previous skills need to be unlocked
  • Gold popup over enemy
  • Items on towers are now displayed when a tower is selected
  • Scrollspeed of scrollable frames is increased
  • Item equip sound ingame
  • Siege wagons no blood effect
  • Game data saved after each wave
  • Added Damage Block stat to enemy info
  • Added sound effect to freeze effect
  • Better visibility of slow, freeze and poison effects
  • Better visibility of priests heal spells, effect scales with healing power
  • Camera movement now possible while game paused
  • Towerbases scale on mouse hover (Feedback)
  • Cycle through towers by tab click
  • If Transmuter wont work because of not enough coal or the limit is reached, a popup appears
  • Increased size of Priest towers slightly and added Pedestal at their feet
  • Changed shared stash icons
  • Unit lifesteal now also counts as heal and is displayed as such at the end of a game
  • Optimized instantiation of Towers a bit (frame freeze)
  • Enemy and Tower preview cameras now only active if necessary (optimization)
  • Aura range indicator only active if tower has aura
  • Overgrown Temple: changed item level from 3 -> 4 and increased difficulty slightly
  • Changed visuals of world entries (normal and bonfire world, in main menu)

Balancing

  • Reduced Poison duration stat of all items slightly
  • Dot duration tower upgrade reduced from 25% -> 20%
  • Lion Default cleave damage 0%->10%
  • Normal enemies (not champions or bosses) only deal 70% areal damage
  • Animal Den units default 5% lifesteal
  • Animal Den units increased dmg by ~7%
  • Increased XP gained from killed enemies by 5%
  • Decreased damage penalty for Plague Bringers Hermit skill from 7% -> 6% per tower nearby
  • Increased reward of first Investment Option (Gold pile): 150 g -> 175 g
  • Increased third investment option (Bet wave 8) from 400 g -> 500 g
  • Lifesteal stat of all items reduced between 15-20%
  • Level 5 Animal Den skill reduced lifesteal 7% -> 5%
  • Changed Bonfire Modifier "Regeneration":
    Enemies now gain 2 health regeneration per wave
  • Slime hp increased by 10%
  • Patron and Bishop both have the same crit chance of 20%
  • Adjusted item quality distribution curve of dropped items
    masterwork quality was almost not possible to get via loot
  • Incinerators afterburn effect now a higher damage burn effect
  • Incinerator increased projectile speed, fires a bit ahead of target
  • Incinerator flame duration also applies to afterburn duration
  • Limited bonfire modifiers "fast walkers" and "Woundable" to a maximum rank of 1
  • Effect of Permafrost Upgrade of Frostqueen from 7% freeze chance to 10% and 0.1 s freeze dur to 0.2 s per rank
  • Frostqueen base freeze dur 0.5s -> 0.75 s
  • Item Deepfreeze duration 0.1s -> 0.15s
  • Mushrooms of Sporelord now also apply a DoT effect, based on Sporelords gold value
    Mushrooms damage now also scales with DoT dmg increases
  • Tesla range from 5.5 -> 5.4
  • Tesla second target upgrade 45% -> 40%
  • Added 10% freeze chance for 1second to ice hail spell from items
  • Plaguebringer range 6 -> 6.5
  • Improved units engagement behaviour
  • Mortars shrapnel also get aoe effect bonuses, but with slightly reduced effectiveness
  • Reduced epic and unique item dropchances slightly
  • Spell strength per level skill from 0.7% -> 0.6%
  • Increased item droprate of champions and all champions can now drop items
  • Common and rare item drops have a chance to be 1 tier higher
  • Discharge tower damage per wave upgrade 90g -> 100g
  • Item strenght scaling with itm tier is reduced slightly
  • Cleave angle of units is now also scaled with AoE radius increases
  • Manacost of a spell increases by 10% for each upgrade
  • Artillery price 200 -> 180g
  • All animal den units get default 2 damage block
  • Added Cleave Damage mitigation stat to Units
    All units get default 15% cleave damage mitigation, animal den units 20%
  • Decreased difficulty of Map 1-4 (Maple Forest, Lakeside Meadows, Rocky Coast, Battlement)
  • Decreased Difficulty of Veteran mod by decreasing enemy movement hitpoints increase by 5%
  • Decreased poison damage accumulation "speed" a bit
  • Increased aoe radius of all cannon towers by 0.1
  • Golden Seed Skill: 200g -> 150g (Start Gold, level 25)
  • Archer Towers Stinger and Ballista animals (Boar, Stag) HP From 170 -> 160
  • Frostsphere aoe dmg per pulse 10 -> 15, Icicle dmg 12 -> 13

Bugfixes

  • If Profile doesnt exist, delete Button wont do anything
  • After deleting a profile, delete button will update
  • Army of the dead achievement fixed
  • Empty item slots on towers now dont block mouse interaction
  • Fixed calculation error for elemental bonus damage attribute of items
  • fixed bug were summoned enemies would have too large Health bars
  • Frozen enemies now cant attack
  • Fixed achievement were a full inventory of items is required
  • All item icons of dropped items have the same size
  • Fixed description of stingers range support skill
  • Initial UI Scale setting now set at load of scene
  • Fixed alignemnt of item mouse interaction with item icon sprite of reforged items
  • Units dont stack on top of each other anymore, when idle
  • Fix in the damage calculation of units
Windows 64-bitEnglish Depot 2364332
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