Foreword
The long awaited update is finally ready and i am very happy to release it today. In my opinion this is a really important update and makes the game much more rounded in a lot of ways.
Thanks a lot for the continued support in form of positive reviews and constructive feedback. It certainly plays a big part in shaping the game and also keeping me motivated.
That said, keep the feedback coming and have fun with the new content!
New Maps
- Boar Mane Arena (Arena-like map)
- Abandoned Trail (Default map)
- Bridgeway (Default map)
- Mountain Retreat (Default map, a bit larger)
- Frozen River (Default map, a bit larger)
- City of Magonia (Default map, a bit larger)
- Arena of Magonia (Arena-like map)
Arena-like maps are a bit different compared to normal maps. They greatly increase in difficulty from wave to wave, and the waves are more unique, packed with champions and bosses.
New Features
- Progress Display under playerstats, including map completion times and total play time
Playerstats can now also be opened from the mainmenu for each profile, by clicking on the exclamation mark
- Hardcore Mode including a graveyard with stat display of dead players
- Burn DoT effect - similar to the poison DoT
- New Bonfire effects "Lifesteal" and "Damage Block"
- Bonfire Properties which can strengthen additional spawned enemies
E.g. Spiders can lay eggs which spawn additional spiders, Tanks share some of the damage they receive
- Enemy crowd control resistance
E.g. Frozen enemies get resitance to freeze, for some time – to counter balance, buffed freeze
- Timed Quest Condition
Complete a map in a certain time to get the quest reward
Bounty Hunter quests can have time condition
- Relic system
Relics are dropped on specific maps and are gathered for all players
There are a total of 3 per tower type + 8 general relics, so 32 relics in total
Relics can be unlocked by relic points and should have a stronger effect than a skill
- More Music at home, main menu and graveyard
- 6 Item Sets, with a total of 21 new epic items
Set items give additional boni when equipped from the same set
Added Set item to quest rewards
- New Postprocessing Stack
Including some settings like brightness, contrast, sharpening, outline, in the options (settings only apply ingame)
- New Skills - 5 new General skills and 3 new Specialization skills per Tower Type
- Controls
Added keyboard layouts to options (QWERTY, AZERTY)
Camera can now be controlled by "wasd" / "zqsd"
Moved Spell Hotkeys to shift-1 to shift-6
Moved Tower upgrade hotkeys to F1 - F4
Other Changes
- Removed skill requirements of specialization skills at larger nodes
This greatly increases the possibilities since not all previous skills need to be unlocked
- Gold popup over enemy
- Items on towers are now displayed when a tower is selected
- Scrollspeed of scrollable frames is increased
- Item equip sound ingame
- Siege wagons no blood effect
- Game data saved after each wave
- Added Damage Block stat to enemy info
- Added sound effect to freeze effect
- Better visibility of slow, freeze and poison effects
- Better visibility of priests heal spells, effect scales with healing power
- Camera movement now possible while game paused
- Towerbases scale on mouse hover (Feedback)
- Cycle through towers by tab click
- If Transmuter wont work because of not enough coal or the limit is reached, a popup appears
- Increased size of Priest towers slightly and added Pedestal at their feet
- Changed shared stash icons
- Unit lifesteal now also counts as heal and is displayed as such at the end of a game
- Optimized instantiation of Towers a bit (frame freeze)
- Enemy and Tower preview cameras now only active if necessary (optimization)
- Aura range indicator only active if tower has aura
- Overgrown Temple: changed item level from 3 -> 4 and increased difficulty slightly
- Changed visuals of world entries (normal and bonfire world, in main menu)
Balancing
- Reduced Poison duration stat of all items slightly
- Dot duration tower upgrade reduced from 25% -> 20%
- Lion Default cleave damage 0%->10%
- Normal enemies (not champions or bosses) only deal 70% areal damage
- Animal Den units default 5% lifesteal
- Animal Den units increased dmg by ~7%
- Increased XP gained from killed enemies by 5%
- Decreased damage penalty for Plague Bringers Hermit skill from 7% -> 6% per tower nearby
- Increased reward of first Investment Option (Gold pile): 150 g -> 175 g
- Increased third investment option (Bet wave 8) from 400 g -> 500 g
- Lifesteal stat of all items reduced between 15-20%
- Level 5 Animal Den skill reduced lifesteal 7% -> 5%
- Changed Bonfire Modifier "Regeneration":
Enemies now gain 2 health regeneration per wave
- Slime hp increased by 10%
- Patron and Bishop both have the same crit chance of 20%
- Adjusted item quality distribution curve of dropped items
masterwork quality was almost not possible to get via loot
- Incinerators afterburn effect now a higher damage burn effect
- Incinerator increased projectile speed, fires a bit ahead of target
- Incinerator flame duration also applies to afterburn duration
- Limited bonfire modifiers "fast walkers" and "Woundable" to a maximum rank of 1
- Effect of Permafrost Upgrade of Frostqueen from 7% freeze chance to 10% and 0.1 s freeze dur to 0.2 s per rank
- Frostqueen base freeze dur 0.5s -> 0.75 s
- Item Deepfreeze duration 0.1s -> 0.15s
- Mushrooms of Sporelord now also apply a DoT effect, based on Sporelords gold value
Mushrooms damage now also scales with DoT dmg increases
- Tesla range from 5.5 -> 5.4
- Tesla second target upgrade 45% -> 40%
- Added 10% freeze chance for 1second to ice hail spell from items
- Plaguebringer range 6 -> 6.5
- Improved units engagement behaviour
- Mortars shrapnel also get aoe effect bonuses, but with slightly reduced effectiveness
- Reduced epic and unique item dropchances slightly
- Spell strength per level skill from 0.7% -> 0.6%
- Increased item droprate of champions and all champions can now drop items
- Common and rare item drops have a chance to be 1 tier higher
- Discharge tower damage per wave upgrade 90g -> 100g
- Item strenght scaling with itm tier is reduced slightly
- Cleave angle of units is now also scaled with AoE radius increases
- Manacost of a spell increases by 10% for each upgrade
- Artillery price 200 -> 180g
- All animal den units get default 2 damage block
- Added Cleave Damage mitigation stat to Units
All units get default 15% cleave damage mitigation, animal den units 20%
- Decreased difficulty of Map 1-4 (Maple Forest, Lakeside Meadows, Rocky Coast, Battlement)
- Decreased Difficulty of Veteran mod by decreasing enemy movement hitpoints increase by 5%
- Decreased poison damage accumulation "speed" a bit
- Increased aoe radius of all cannon towers by 0.1
- Golden Seed Skill: 200g -> 150g (Start Gold, level 25)
- Archer Towers Stinger and Ballista animals (Boar, Stag) HP From 170 -> 160
- Frostsphere aoe dmg per pulse 10 -> 15, Icicle dmg 12 -> 13
Bugfixes
- If Profile doesnt exist, delete Button wont do anything
- After deleting a profile, delete button will update
- Army of the dead achievement fixed
- Empty item slots on towers now dont block mouse interaction
- Fixed calculation error for elemental bonus damage attribute of items
- fixed bug were summoned enemies would have too large Health bars
- Frozen enemies now cant attack
- Fixed achievement were a full inventory of items is required
- All item icons of dropped items have the same size
- Fixed description of stingers range support skill
- Initial UI Scale setting now set at load of scene
- Fixed alignemnt of item mouse interaction with item icon sprite of reforged items
- Units dont stack on top of each other anymore, when idle
- Fix in the damage calculation of units
Changed files in this update