ANNIVERSARY
The SHMUP Creator is 3 years old!
Times flies! It's a good time to release our 6th showcase, a compilation of published or in-development games from the SHMUP Creator user community:SHOWCASE #6
Thanks again, all those great creations are what keep us improving the tool and the engine.
(By the way, don't hesitate to visit our Discord: our community is great!)
By order or appearance:
00:00 ELEMENTAL EXOGEAR by To Faw Away Times00:07 INSECTUM WAR by Bajo Studio
00:12 INTERSTELLAR SENTINEL 2 by Uplifting Goat LLC.
00:17 SINGULARITY STRIKE by RUOK
00:22 THE FEROCIOUS MOUSE IN: HOP'S AWAKING! by Éden Cruz
00:27 HIGHWAY ASSAULT FORCE by Sirmac Studios
00:32 SLING BOMB STG by Studio Hyper
00:37 METAL HEAD WARFARE by MK games
00:42 SPINFINITY by 3XP Studios
00:46 STAR - ORBIT ATRIBeaut! Software
You can find links for most of those games on our webpage:
www.shmupcreator.com
1.6.7 UPDATE
New features
- important engine optimizations
- added a player 'on hit' particles system
- H shows or hides all trigger connections
- P pauses the moving enemy in the Weapon editor
- users can now select object sub-entities even with selection constraints
Bug fixes
- very big scores were lost when reading the high score file
- scores < 10 were not displayed
- attached enemies never really paused
- don't hit the force field if the weapon does zero damage
- issues with shadows and 3D models using alpha
- modifying a particle texture asset didn't update the alpha/additive rendering mode
- stop rendering if the window is minimized
- item particle effect could be rendered behind objects from the same layer
- 3d materials migration from old projects could render objects black
- selecting some very small sprites could be difficult
- avoid cropping texts in the in-game menu
Changed files in this update