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ANNIVERSARY


The SHMUP Creator is 3 years old!

Times flies! It's a good time to release our 6th showcase, a compilation of published or in-development games from the SHMUP Creator user community:


SHOWCASE #6


Thanks again, all those great creations are what keep us improving the tool and the engine.
(By the way, don't hesitate to visit our Discord: our community is great!)


By order or appearance:

00:00 ELEMENTAL EXOGEAR by To Faw Away Times
00:07 INSECTUM WAR by Bajo Studio
00:12 INTERSTELLAR SENTINEL 2 by Uplifting Goat LLC.
00:17 SINGULARITY STRIKE by RUOK
00:22 THE FEROCIOUS MOUSE IN: HOP'S AWAKING! by Éden Cruz
00:27 HIGHWAY ASSAULT FORCE by Sirmac Studios
00:32 SLING BOMB STG by Studio Hyper
00:37 METAL HEAD WARFARE by MK games
00:42 SPINFINITY by 3XP Studios
00:46 STAR - ORBIT ATRIBeaut! Software

You can find links for most of those games on our webpage:
www.shmupcreator.com


1.6.7 UPDATE

New features

  • important engine optimizations
  • added a player 'on hit' particles system
  • H shows or hides all trigger connections
  • P pauses the moving enemy in the Weapon editor
  • users can now select object sub-entities even with selection constraints


Bug fixes

  • very big scores were lost when reading the high score file
  • scores < 10 were not displayed
  • attached enemies never really paused
  • don't hit the force field if the weapon does zero damage
  • issues with shadows and 3D models using alpha
  • modifying a particle texture asset didn't update the alpha/additive rendering mode
  • stop rendering if the window is minimized
  • item particle effect could be rendered behind objects from the same layer
  • 3d materials migration from old projects could render objects black
  • selecting some very small sprites could be difficult
  • avoid cropping texts in the in-game menu
SHMUP Creator Content Depot 1289521
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