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Hey Jotunnslayers!


Content Update 0.3 is LIVE - featuring new weapons and Njord, the God of the High Seas!



1. Meet the Njord - Seafarer Supreme and Lord of Wealth




God of the High Seas, wealth, and (unsurprisingly) fishing has made an unexpected arrival in Jotunnslayer with the Weapon Update. Alongside an extra new weapon for each class, Njord brings a unique water-based skill set worth its weight in sea salt. Unleash amphibious assaults or call forth the monsters of the abyss - though some of them may be a bit... fishy.

With Njord, we’ve brought you even more riches from the sea and plunder from daring raids. His permanent passives directly enhance your gold acquisition, retention, and chest spawns - ensuring wealth flows as freely as the tides!

To have a detailed look from the crow’s nest:

One of the skills encapsulates you in a protective fishbowl




Another calls in a long lost drakkar that may, or may not contain its forgotten crew




And last, as we have mentioned sea monsters - a monstrous fish - a leviathan even




From the full fathom five, the Sealord will step ashore!



2. New weapons for each class


BERSERKER WEAPONS

Jagged Axes - The Bleeding Berserker’s Choice!
20% Critical Damage boost means more devastating hits.
Meat Grinder Skill - hurl 3 massive axes, one returns!
Bleed chance (30%) means enemies suffer even after the hit.
Strengths: Short cooldown, Bleed stacks, high Crit damage!
Weaknesses: No Crowd Control, lower initial damage.


Sea Wolf’s Axes
- The Brutal Anchor of Destruction
30% Collection Range boost - grab loot with ease.
Anchor Skill - Pulls enemies into an 8m radius for massive 50 damage!
100% Slow Chance makes enemies helpless for 5s.
Strengths: Highest damage of any weapon skill, enemy pull, full slow!
Weaknesses: Longest cooldown, no passive damage bonus.


SEERESS WEAPONS

Totemic Staff
- The Endurance Master
+1 HP regen per second - stay alive longer!
Tormented Spirits Skill - unleash 6 maddened ghosts dealing 25 damage.
Strengths: Reliable damage, short cooldown, defensive passive regen.
Weaknesses: No Crowd Control, no bonus skill effect.


Tidecaller Staff - Control the Battlefield!
10% Attack Speed bonus for extra mobility.
Tentacle Skill – whips enemies with knockback & 25% Stun chance!
Strengths: Knockback, stun, movement boost.
Weaknesses: Longest cooldown of Seeress weapons, no direct attack boost.



REVENANT WEAPONS

Composite Bow - Precision and Power!
10% Cooldown reduction - fire more often!
Unholy Barrage Skill - Fires a growing barrage of bolts, 3 strikes per shot!
Strengths: Large area, short cooldown, easy control.
Weaknesses: Low initial damage, no offensive passive boost.


Serpent Bow - Unleash the Abyss!
20% Dash Cooldown reduction - stay nimble!
Abyssal Wyrm Skill - A deep-sea wyrm circles you, damaging enemies.
Strengths: Continuous AoE, high DPS, great cooldown/duration ratio.
Weaknesses: Low initial damage, no offensive passive bonus.


FLAME SISTER WEAPONS

Cruel Dagger - Strike from the Shadows!
6% Attack Critical Chance boost - more crits, more kills!
Shadowstrike Skill - 50% Slay Chance on multiple strikes!
Strengths: High Slay chance, multiple attacks per strike.
Weaknesses: Low initial damage, small area of effect.


Pirate Dagger - The Marauder’s Choice!
8% Attack Speed increase - strike fast, strike hard.
Hot Wave Skill - Launch a scalding water wave, 35 damage, and 50% Cripple chance!
Strengths: High initial damage, cripples enemies, short cooldown.
Weaknesses: No defensive passive bonus.


If you missed, watch the full WEAPON VIDEO GUIDE HERE:




Full Patch Notes:

New Content
  • Added 2 new weapons for each class
  • Introduced a new god: Njord

Improvements
  • Enhanced Quit Raid functionality
  • Improved cutscene display on wide screens
  • Weapon skill balancing adjustments

Bug Fixes
  • Fixed issue where bosses and mini-bosses could knock players out of bounds
  • First skill point purchase was more expensive than intended after reset
  • Frozen elite enemies no longer stop animating
  • Fixed elites teleporting while casting
  • Dash recharge now resumes properly after a boss cutscene
  • Resolved issue where active display settings couldn't be changed
  • Muspelheim spiders now properly respect slay chance
  • XP Crystals and Gold from ghosts and flying enemies are now properly reachable
  • Addressed frame drops caused by certain skills

Known Issues
  • Text overlapping in certain languages
  • Stats from modifiers may not be accurately reflected in the pause menu
  • The game may still not save on some devices


That's all for now, Jotunnslayers!

Keep the Norse underworld burning, and don’t forget to share your feedback on the latest content!

See you in Hel!

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