- Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
- Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
- Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
- Converted stats are now correctly reset when retrying a wave as Cyborg
- Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
- Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
- Projectiles and enemies are now reused during waves to increase performance
- Optimize input handling and the HUD during waves for better performance
- Optimized the logic for taking damage of enemies and players
HOTFIX 1.1.10.1
- Fixed a bug that crashed the game when combining a weapon in Coop mode
HOTFIX 1.1.10.2
- There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
- Ensure controller inputs are enabled when entering the shop
HOTFIX 1.1.10.3
- Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.
HOTFIX 1.1.10.4
- Enemies which were respawned could not be cursed. Now it works as expected again.
HOTFIX 1.1.10.5
- Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles
- The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.
Changed files in this update