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Update notes via Steam Community
  • Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements
  • Coral no longer "saves up" health regen when moving around and healing for several HP when standing still
  • Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected.
  • Converted stats are now correctly reset when retrying a wave as Cyborg
  • Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0
  • Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects
  • Projectiles and enemies are now reused during waves to increase performance
  • Optimize input handling and the HUD during waves for better performance
  • Optimized the logic for taking damage of enemies and players

HOTFIX 1.1.10.1

  • Fixed a bug that crashed the game when combining a weapon in Coop mode

HOTFIX 1.1.10.2

  • There was a chance that an enemy appeared invisible when being respawned. This is now fixed.
  • Ensure controller inputs are enabled when entering the shop

HOTFIX 1.1.10.3

  • Fixed some changes to the code which broke a lot of mods. Some should be back to working as expected again.

HOTFIX 1.1.10.4

  • Enemies which were respawned could not be cursed. Now it works as expected again.

HOTFIX 1.1.10.5

  • Fixed a bug that Pufferfish and other shooting enemies sometimes did not fire all their projectiles
  • The builder turret was not correctly set up during spawning. This resulted in low attack speed until the next time the turrets stats were recalculated.
Windows Depot 1942281
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