Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
As revealed in our previous news post, it's time for a big Spring update - read on for what's included in 5.2!

Fresh new UI


Internally, we called this Phase 2 of the UI overhaul. In our previous update, we improved our in-game UI and now you will see the rest of the UI re-design implemented.



Demon Outfits


We're excited to bring you the next in our series of characters' demon form outfits - this time, it's Molly!



We've also tweaked April's demon outfit to add a face design in keeping with her appearance in The Manor. This upgrade will apply retroactively to those who have already purchased April's outfit.



Background Music


You can now choose which music to listen to in the menu. Enjoy switching between unique tracks all composed for DEVOUR. You can also purchase the DEVOUR soundtrack here.



Quick Play


The Quick Play button is here! This has been another popular request from players. You can now jump into a DEVOUR run faster than ever.



VR Keyboard


An on-screen keyboard has been added to VR mode. If you haven't played DEVOUR in VR mode (and have the set up), give it a try - it takes the scares to a whole new level.



Upcoming Map


For those who missed it, our previous post teased some details about our upcoming map, The Carnival. Check it out now.

Full 5.2 changelog

  • Phase 2 of the updated UI added
  • New outfit added for Molly: 'Inpatient'
  • April's Outfit 'Here Comes The Bride' upgraded
  • Quick Play button added to server browser
  • Main menu music selector added
  • VR virtual keyboard for inputs added
  • Removed the Perks toggle from lobby host settings. Players can still decide to play without perks if they desire. Note: The weekly challenge for winning without perks requires all players to not have any perks selected.
  • Added a new animation for when a Dirty Head is Tamed on The Manor
  • Fixed a bug where Sam or Nathan could get stuck when trying to take a shortcut
  • Fixed a bug where Nathan could get stuck after knocking out on staircases
  • Fixed a bug where Zara could sometimes get stuck after vomiting an egg
  • Fixed a few thin floor colliders that allowed goats to fall through the floor on The Farmhouse basement (very edge case)
  • Nathan now animates correctly if players win a game while he is mid-knockout
Windows DEVOUR Content Depot 1274571
  • Loading history…
Windows DEVOUR Developer Content Depot 1274572
  • Loading history…
macOS DEVOUR Mac Depot 1274573
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link