Get yourselves ready for another update! This time though we bring some new exciting features!
Introducing the radio stockpile and the hazmat digger!

The radio stockpile is a new special kind of storage building. It has the capability to send construction materials to buildings on other islands! Keep it stocked with a specific material and you’ll always be able to build with it, no matter where you are on the map.
This is a pretty big shift in the balance. It removes a major constraint and will likely shake up progression in different ways, but I’m confident these changes will be for the better!
The hazmat digger is a new ant caste that fills an important gap in the colony’s workforce. Now you can safely dig those hazardous deposits found in later biomes without risking your other ants.
Both of these features can be unlocked in the tech tree. Find all other changes in the changelog!
Hope you have fun!
Microtopia - v1.0.9b Update - Full changelog
New features:
- Added a new building: the radio stockpile. Which allows to easily build structures on other islands.
- Added a new ant caste: the hazmat digger. A radiation resistant ant that can do mining tasks.
- You can now flag stockpiles to not be taken from by smart dispensers.
- "Place dispenser" hotkey can now also be used to assign dispensers.
- Added "+" and "-" buttons to gate slider UI.
Fixes:
- Tweaked hazmat ant recycler yield.
- Fixed several typos in translations.
- Fixed nuptial flight UI not updating correctly.
- Fixed smart dispensers not being able to dispense larvae.
- Fixed mold poisoning continuing during pause.
- Fixed missing meshes on desert and jungle maps.
- Fixed not being able to manually send scrap iron to a stockpile.
- Fixed electrolysing getting reset in some cases.
- Fixed mining ant continuing mining after being launched by an explosion.
- Fixed grinder hitbox.
- Changed costs for the concrete core and floortile in the tech tree.
- Fixed catapults not being able to throw items onto an undefined stockpile.
- Fixed billboards incorrectly displaying in some instances.
- Fixed a few problems with the gyne cocoon animation.
- Some more optimization with animation culling.
- Fixed being able to fill in negative numbers in gate configurations.
- Fixed island ant count not updating when ants enter by bridge.
- Fixed bridges dropping many ants after being destroyed.
Changed files in this update