Hello everyone who still didn't look outside!
Please note that these patches always have some spoilers. I added spoiler tags to minimize this where I can. Tread carefully... some stones are better left unturned.
Here is a new list of all the changes and bugfixes:
Additions/ Level Changes:
- Floor 1 now has more landmarks to help with navigation and make it easier to find some locations.
- Jeanne now tells the player she has been getting worse on entry if you return to her after reaching Floor 1.
- Spore Queen dialogue adjusted to clarify which options lead to certain outcomes.
- Moved a character further south in the little basement monster camp and added some mushroom items near the south door to help people notice it.
- Added attack animations to the perfect ritual ending final boss to improve its spectacle a bit.
- Removed the duplicate, early double-barrelled shotgun in room 12, replaced with more ammo and a grenade.
- Added descriptions to the frederic paintings in the living room.
Balance Tweaks:
- Reduced the damage of the old rifle, hunting shotgun and shotgun.
- Tweaked the hunting shotgun to work more similarly to the double-barrel shotgun, with attacks that hit all enemies and a point-blank shot that hits a single enemy. It has lower damage but more ammo capacity and a 3-shot multi attack.
- Reduced the amount of shotgun shells you can find on normal mode.
- Balanced the Furnace fight in the center of the flooded basement to be a more challenging battle.
- Fixed Fire Breath and Steam Hiss attacks from the Furnace doing very low damage
- Added a better reward for killing the Furnace.
- Fixed the perfect ritual final boss's ultimate attack not dealing damage properly.
- Increased the perfect ritual final boss's life amount, made it impossible for the final boss to die before battle fully begins.
Asset Updates:
- Basement tileset updated
- Bus Crash area background updated.
- Updated the assets of the landlords' attacker.
- Updated Jeannes' assets.
- Fixed that Claire did not change sprites properly on your exit out of the fungus area.
- Updated the portraits and images of your Landlord.
- Updated portraits of the characters hanging out at Mutt's Fish and Chips.
Bug Fixes:
- Fixed issue where HP-cost skills didn't properly deplete HP, and could still be used if did not have enough HP remaining.
- When a character permanently leaves your party, they now unequip all of their gear, except for cursed/locked items. (either when you kick them out or when they leave from a special event)
- Fixed the hockey stick not breaking properly.
- Made some skills unrecordable by Panopticon (because they caused crashes etc). If it could not record anything, it will use the ability White Noise instead.
- Fixed the Painful Stab attack obtained by playing Wizard's Hell dealing fractional damage (Thanks to Tim Challener!)
- Fixed background sounds carrying into encounters (Thanks to Tim Challener!)
- Fixed the electronic key sound in the underground parking always playing the car door opening sound even if you were too far to unlock the trunk.
- Fixed that enemy sprite changes were persistent between saves until the game was shut down. (Thanks to Tim Challener!)
- Fixed issue where fighting one of the secret spooky shadow bosses just as you move through a door sometimes caused the screen to go black.
- Fixed cockroaches preventing you from interacting with some objects back home.
- Prevented the masked shadow from blocking you in any room where it can spawn that only has one exit. It can no longer step in front of the exit door in those rooms.
- Fixed that if you removed the rat crown, you could still communicate with the rats. You can no longer speak to them after removing the crown, they become hostile again.
- Fixed issue where, if you bought cheese from the cheese hoarding rat, you didnt actually get the cheese wedges out of it.
- Fixed Seed Spit attack doing no damage. (used by plants in plant apt)
- Fixed Seed Multispit attack doing no damage. (used by plants in plant apt)
- Fixed Envious Glance attack doing no damage (used by the astronomers fusion final bosses, if Beryl is part of the beast.
- Fixed Emerald Ray attack doing no damage (used by the Exalted Four boss )
- Made the Green painting hint at green Fred's mechanic better.
- Fixed that attacking the main green Fred while you have the hat on puts you in a fight against an invincible version of the boss.
- Fixed T H E R A T H O L E
Changed files in this update