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Update notes via Steam Community
A bit of a mix of UI improvements based on a recent "Let's Play" by Indie Game Clinic.

https://www.youtube.com/watch?v=9vItLDJ75RI

  • Changed the font
  • Sundial now cost magic instead of favor (I'll likely adjust how this building works in the future)
  • Move the level tech tree button to bottom of the screen so it's more near the build menu.
  • Change the keyboard icon for the space bar
  • Tile groups now have an rotation animations when you've selected a tile group and you rotate it or change it's orientation
  • Changed the Tech Tree tutorial step to now be broken into two steps. One for gaining enough XP to level up and one to actually apply the level up
  • Adjust the text on the tech tree to more clearly show the number of level ups you have (or don't have)
  • Update the build item tooltip text to show that the cost is a "Build Cost"
  • Fixed a rare bug where you're villager would not eat at the end of day if in the very last turn you went from 2 food to 3 food (example) AND you leveled up. Odd bug, but I'm hoping it's fixed now.
  • Probably some other changes that I have forgotten
Windows Depot 3059391
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