GENERAL CHANGES
- Hovering over trader items now displays a count of owned duplicates next to the item description. This message is only shown when duplicates are found in the arsenal or items equipped on mercs.
- Pressing "T" while in camp opens the Camp Trader interface.
- Added extra card details for a few early-game weapons (2x4, Bone Club) that cannot be upgraded to Pristine.
- Flamethrower lab upgrade cards now drop when attacking a target with a Flamethrower. Lab points have a 5% chance to drop for all weapon types, with other weapon types requiring a kill. Previously, the chance was only triggered on a killing blow, and Flamethrowers were more frequently used to set enemies on fire instead of dealing a killing blow.
- Jack's assignment "Elite Sniper" has been renamed to "Hard Target". The requirements have been changed to snipe enemy types labeled as Hard, Elite, or Boss. Previously, only Elite targets counted toward the goal, which was very unrealistic to complete.
- The AP cost to stash cards from hand was removed in CU04 (after continuous feedback), but it caused some UI confusion. If the player has no AP to play a card, it fades out and can no longer be dragged to stash. A new tooltip has been added to state that the card must be playable to be stashed or dragged to the bottom. The stash event box has also been slightly increased to make it easier to stash cards.
- Added an outline around the new survivor greeting dialog to make it easier to read.
SKILL CHANGES
- Enforcer skill Pummel now ignores enemy stun resistance. Skill details have been updated to reflect this change.
- Tactician skill Firebug has been adjusted to no longer require a Tactician merc in the squad or in combat. The skill now passively increases the damage and fuel capacity of all Flamethrowers in combat when trained. The details for the skill have also been adjusted to reflect this change.
BUG FIXES
- Tooltip for the combat overflow deck shows an error (INVALID STAT).
- Selling unique weapons does not put them back into the future loot pool to be dropped at a higher level.
- Event Precognition is not drawing a random skill as indicated in the description.
- Incorrect placement of flamethrowers equipped on Nobu while in combat (visual glitch).
- Firebug does not increase the fuel capacity of Flamethrowers when a Tactician is played last. The skill has been reworked to no longer require a Tactician in play.
Thanks for the feedback and bug reports!
--Paul
Changed files in this update