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Update notes via Steam Community
Hi everyone,

Before we get into the details of this 1.0.2 patch for SONOKUNI, we just wanted to say a huge THANK YOU to everyone who has picked up the game and especially to those who have left such awesome feedback. It's been just over a week since launch and we've been blown away by the positive responses (and head bopping emojis).

All that said, if you do have any additional feedback to share, or if you do run into any issues at all, please do feel free to share them with us, either by responding to this post, or by heading to the Steam Discussions board. We are reading everything and every little bit of feedback, no matter how small, helps us improve the game!

Speaking of help, if you haven't already, please do consider leaving SONOKUNI a review on Steam. Getting reviews early doors makes a big difference for plucky hip hop indie games.

Read on for the patch notes!

Many thanks,

Kakehashi Games

***

Patch 1.0.2 notes:

[Difficulty Adjustments]

Bosses

  • Second boss stage
  • Changed the coloring of bounceable and guardable attacks.

  • Third boss stage
  • Reduced enemy rotation speed in the first phase.
  • Fixed unnatural movement during cutscenes.
  • Fixed the hit detection of goldfish bullets and bullet slip (guard) detection.

  • Fourth boss stage
  • Adjusted the camera work.
  • Adjusted the position of enemies that appear from outside the field of view at the bottom of the screen.


[Bug Fixes]

Battle Stages

  • Stage 3 (Shrine Stage)
  • Fixed an area where it was difficult to distinguish between floors and walls.

  • Stage 4 (Public Bath Stage)
  • Fixed an area where the main character would get stuck and become trapped.

  • Stage 5 (Houseboat Stage)
  • Fixed an issue where enemies on Main Route 3 would disappear and the player would become trapped in a room.
  • Fixed an issue where players would get trapped by turning back after passing through a room on Main Route 1.

  • Common fixes for all stages
  • Fixed an issue where leaving the last room without defeating the Wanokuni people would prevent progress.
  • Fixed an issue where the image of the defeated main character would show no gore when gore was on.


[Presentation adjustments]

Side-scrolling stage

  • Sonokuni
  • Fixed a display issue during the prayer cutscene.
  • Changed the placement of residents in each stage.


Menus

  • Options screen
  • Changed the difficulty item on the options screen so that you can check the description.
  • Changed the description of the hidden difficulty level so that it is displayed when selecting a chapter.


***



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