Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Hello everyone!

Version 0.88.4 is now available for everyone!

This update combines all beta changelogs along with recent changes to bring a more balanced and polished experience.

A huge thank you to everyone who provides feedback, reports bugs, and helps make this community amazing! Your support is truly appreciated. 💙

Betas changelogs:
🔗0.88.2
🔗0.88.3

Important Notes About This Version:
✔️ This version is available to everyone in both the default and beta branches.
⚠️ Old saves cannot be loaded into this version.

Enjoy the update, and as always, keep the feedback coming!

New Features
[ADD] Tariffs.
[ADD] Provinces now introduce resource availability and an extraction mechanic where resources will eventually run out.
[ADD] Extraction projects to reveal resources in provinces (e.g., fertilization, tree planting, and deeper resource discovery through digging projects).
[ADD] 6 new technologies related to agriculture and forestry.

Console Commands
[CONSOLE] fast_design command (instantly completes unit designs).
[CONSOLE] fast_deploy command (instantly deploys units on the map).
[CONSOLE] fast_projects command (instantly completes projects successfully).
[CONSOLE] no_exploit command (prevents resource extraction from provinces, allowing infinite mining).

Quality of Life Improvements
[QOL] Offers will now be sorted by the closest date first.

Gameplay Changes
[CHANGE] Internal adjustments to laws and policy costs, significantly increasing expenditures in highly developed countries.
[CHANGE] Civilian losses will now contribute to the war score calculation.
[CHANGE] Balancing adjustments for various needs (apartments, education capacity, transportation, addiction cases, and elderly care).
[CHANGE] Soldiers now provide less military power in battles, making armored units more preferable.
[CHANGE] Revised military power calculations for increased realism.
[CHANGE] Population growth will receive a boost in low-GDP per capita countries to better reflect real-world trends.
[CHANGE] Removed the happiness penalty for low-happiness protests, making happiness recovery more challenging in certain countries.
[CHANGE] Units will now instantly return to their original base after a war instead of being sent to inventory.
[CHANGE] Improved integration between carriers and amphibious ships for naval transportation (only carriers can transport aircraft, while amphibious ships can carry land units).
[CHANGE] Enhanced military unit text clarity, particularly for lower resolutions.
[CHANGE] Added a necessity factor for trade deals (AI will now avoid purchasing resources it doesn’t need).
[CHANGE] Decreased air damage to land units by 30%.
[CHANGE] AI will now respond more realistically to civilian casualties and nuclear threats, reducing the likelihood of war declarations during major civilian crises or nuclear bombings.

World Map changes
[MAP] Fixed multiple blank spots on the map.
[MAP] Merged many small provinces into larger ones to prevent excessively small areas.

Bug Fixes
[FIX] Resolved an issue causing loading to get stuck at 67%.
[FIX] Infantry and special forces are now properly updated during annual personnel recruitment.
[FIX] Fixed the news ticker appearing and disappearing in the wrong locations.
[FIX] Resolved an issue where manufacturing always produced one unit per day.
[FIX] Fixed units getting stuck in countries that recently signed a peace treaty.
[FIX] Naval units can now return to base correctly.
[FIX] Fixed an issue where units got stuck in annexed countries while still in a battle state.
[FIX] Post-processing issues resolved, improving overall graphics quality.
[FIX] Auto-save option now works properly.
[FIX] Kindergartens are now correctly included in the education sector.
[FIX] Numerous UI fixes.
[FIX] Fixed an issue where nukes could not be produced in saved games.
[FIX] Resolved arithmetic exceptions that caused countries to become non-clickable over time and resulted in multiple NaN values.
Windows Depot 1700301
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link