Hey everybody,
It’s been way too long, but the wait is finally over. Today's update brings a full rework of the game’s core systems, maps, progression, and content.
But this is just the beginning. This update marks the start of the Road to 1.0, which is leading up to the game's Launch in May! We are starting out with a huge accumulation of updates and changes I should have released in small increments over the last year. There's still work to do, but at this point I think its best to release what's there and iterate and improve together.
0.3.6 Patch Notes:
- Reworked Objective System
- No more seperate jobs, now its just 1 big workload on each map. Because of that you can leave when you cleaned a certain minimum amount (depends on the map) If you get out alive, you get paid depending on the % you cleaned.
- Fully Reworked Lobby (walkable and interactive!)
- Bye bye boring menu, welcome brand new playable/walkable lobby. Make yourself at home in your new garage and center of operations.
- Two new maps: Walnut Street & Lawrence Drive
- Both plagued by a satanic cult. On both Maps there are multiple buildings to clean, perfect fit for the new objective system
- Two new objectives: Clean ectoplasm and paint over satanic cult symbols
- Ectoplasm is only visible when there is active paranormal activity (but when testing we figured there should be a way to make it visible when there's not an entity nearby or hunting, so some kind of UV Perk/Item is coming soon)
- Finally, grandma isnt spooking around every house anymore: Unique enemies for each map with their own behavior, abilities, looks, sounds, jumpscares.
- Upgrade your Gear: Items can now be permanently upgraded at the workbench in your garage.
- Reworked and upgradeable Perks: Unlock Perks in the new perk tree and upgrade them (some up to 10 times)
- The Banish Mechanic: Complete unique objectives to weaken or banish the enemy. At the moment only on the first map in which you have to find 5 very hidden cursed toys and burn them in a fire. I will work my way through all the other maps and give each one the same kind of polish and rework the first map got.
- More Interactive Environment: More stuff to interact with, more stuff happening around you.
- Random Daily & Weekly Tasks with XP/$ rewards
- Maaany new Achievements as well as XP/$ Rewards for them
- Many, many smaller changes, across the board bug fixes, graphics improvements, performance improvements, network improvements, new settings, smoother camera/less headbobbing, UI improvements, new and improved physics Interactions, and so much more I forgot since the last update 14 months ago (damn its been long)
So, as I said, this is a rolling content update as we move toward a full 1.0 launch in May. Some features are already live, some are unfinished but also in already(we are still in early access after all), others are dropping over the next weeks.
The game will improve rapidly from now on.
Your feedback is more valuable than ever. Bug reports, suggestions, memes, whatever - bring it all.
Thank you so much for sticking around. See you ingame!
Cheers,
Beepbep
Changed files in this update