Amongst the other changes, are two new Ship Designs earnable from late game achievements. The first of which is just for clearing your first Fleet galaxy, the second comes from the newly revamped Unstable Transit.

No new end game content other than the revamped Unstable Transit.
And as always theres a giveaway running on the discord
Challenges Minor Rework
- Starting a challenge now auto equips a good ship setup for the challenge
- Added a brief tutorial explaining an important part of Core Computing
- Base Carry and Synth Purity got a new tips area you can hover for a more in depth explanation
- Core Computing 6+ removed, target sectors changed to: 5, 11, 14, 16, 18. Reward increased to 0.04
- Synth Purity 5 target sector reduced by 1 to 37
- Base Carry 4 and 5 sector reduced by 1, now 19 and 29 respectively
Fleet Unstable Transit (UT) Rework
- UT battles no longer use Fleet Resources, instead you protect a base and choose upgrades between battles
- UT now uses a new resource that fills over time (1/day), Astrium Fuel can still be used when you have excess
- UT now unlocks on clearing the final battle in the 4th galaxy as opposed to getting all the Artifacts
- Each normal fleet galaxy cleared after the 4th offers a slightly updated UT with more Artifacts rewarded
Balance changes
- Warp Nomos small enemies changed to Barriers
- Torpedo's Hull in sectors 119+ increased
- Point Defense Amp changed to be better in general
- Breaking the Reactive Armor part on a capital now increases the decay rate by 10x instead of removing all stacks
- Doubled Splice Research Discipline upgrade effect, slightly reduced Enhanced Fixtures effect
Other Changes
- New Ship Designs from late game achievements (First galaxy cleared and a new one)
- R1 Smarter Craft upgrade now includes some more convenience related stuff
- New R1 upgrade that auto equips higher shard tiers as you get them
- Added new Overdrive Catch Up upgrade to R5
- Moved Crew Bulk Reprint upgrade to R3 from R5
- Added another late game Warp Size Increase warp upgrade
- Overdrive now remembers which was turned off when losing a charge slot and will turn it back on when gained again
- The Task List to get to 75 has had a detailed info tooltip added
- Info hover on the Bases tab improved with some key information on how boosters work best
- Base buildings now show the count of boosters effecting itself and highlights them (if not Finalized)
- Added tooltip to Splice Corruption bar
- Added option to Hangars to slowly space fighters out
- Cleaned up some enemy icon/sprite colors to be more cohesive
- Changed the Splice Aspect colors to match the respective specimen bonus slot on the Specimen Shard
- Prevented cloud saves from auto saving if you have not answered the prompt to load a newer save from cloud
- Salvage, VM, Compute Levels and Shard Drop Rate modules now hide once they are no longer needed
- Fleet ship range indicator is now a diamond to properly match how range is calculated
Fixes
- Potentially fixed some fighter part target cycling issues so they cycle through all the parts more consistently
- Fixed aspect highest level tooltip showing when it shouldn't
- Fixed edge case with phasing enemies where they might not get targeted for a bit by disruptors
- Fixed Alien Potency to work on Corruption nodes too
- Fixed Splice calculation for Mastery per capital so it actually goes x2 over the sector not x1.98 (and Crew equivalent)
- Fixed Splice tutorial for upgrade being triggerable before fully unlocked
- Fixed Synth infinite materials not correctly automatically upgrading the associated Modules on the final Synth Tier
- Fixed some icons
- (Mobile) fixed specimen research tooltip
Changed files in this update