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Update notes via Steam Community

Patch Notes 1.06

  • Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was used. This was causing a majority of unit desync issues and a variety of crashes on maps with 'jump' tiles.
  • Fixed an issue with pet commands not applying their effects with animations off
  • Fixed an issue where counter attacking with animations off was missing certain on-hit effects
  • Fixed an issue where movement grids weren't properly clearing when a frame was skipped, leading to units disappearing
  • Fixed an issue where stormrider casted offmap could crash the game
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