Bug Fixes:
Fixed a bug where in level1 sometimes after dying players would see the whole level zoomed out.
Hitbox adjustments:
After receiving a lot of feedback about the moving spike hitboxes I decided to smaller them down because they where not too big but very accurate which can give a bad feeling due to the size of the character.
Difficulty adjustments:
Moved the plant in the beginning back a bit so there is more space and people don't quit the game before seeing any of it <3
Quality of life:
Replace the small arrow that was defiantly too small with a better visible Rock
Bugfixes, Hitbox adjustments, difficulty changes
Update notes via Steam Community
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