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Update notes via Steam Community
Hello everyone,

We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes.

Servers and clients are recommended to update as soon as possible.

Change list

  • Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)
  • Fixed regression with TTT team colors while spectating
  • Fixed a regressive server crash to do with keyvalues
  • Fixed some small memory leaks in dedicated server workshop handling
  • Added `-noconclr` launch parameter to disable dedicated server console colors
  • Partially implemented missing mat_ambient_light convars used by one of the newly added entities
  • Fixed Half-Life: Source shotgun right click pump sounds desync
  • Made zoom_sensitivity_ratio save across sessions
  • Micro optimization for how C++ retrieves entities from Lua
  • Made PLAYER:AddCleanup server only (Community Contribution)
  • Added some new entities to Hammer (FGD) that were missed from the main update
  • Fixed ELF_KEEP_ON_RECREATE_ENTITIES sharing value with another flag, resulting in unexpected behavior
  • ContentIcon.Copy & SpawnIcon.Copy also copies the tooltip


Main update post can be found here:
https://store.steampowered.com/news/app/4000/view/521961040610590764
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