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Update notes via Steam Community
Greetings commanders,
today we have a bigger patch for you that will hopefully adress some of the pressing issues some of you have been facing. We still have plenty more fixes and changes in the pipeline and we continue to go through all feedback we receive and we can't thank you enough for it! It truly does help!

Changelog

Additions
  • Added visible hotkeys added to the Dashboard for easier and quicker access to full-screen panels
  • Added the option to have infinite resource deposits (only applicable to new game starts)
  • Added keybindings for the Dashboard Panels
  • Added camera zoom in/out speed slider in the General options
  • Added camera speed slider (using the keyboard) in the General options
  • Added screen edge scrolling, which can be toggled in General options (World Map will be included soon too)
  • Added screen edge scroll speed slider in the General options
  • Added keybinding for HUD actions (Demolish, Copy, Move, Repair, Planning)
  • Added a formatted tooltip to the garrison on the region info panel
  • Added a naval link through the 'Suez canal'
  • Added a naval link through 'Panama canal'
  • Stock Overview Panel can now be sorted by column and ascending/descending
  • Added several missing info columns to the Stock Overview Panel


Adjustments and Balance
  • Nerfed garrisons; they still pose a challenge when upgraded
  • Buffed the AI; as the last change made it a bit more passive than intended
  • Nerfed all storyline effects (penalties primarily)
  • Increased the Minimize/Maximize Header button in the HUD so it's more visible
  • Tweaked the Change weather and Change time of day button visuals to make them more noticeable
  • Weather and time of day is now non-dynamic by default (only affects new game starts). You can still manually change it to whatever weather and day/night status you want.


Fixes
  • Optimized tutorial loading to prevent possible crashes (reduced memory allocation)
  • Fixed an issue that would occur when an army unit reached its maximum level; the error ocould caues the game to crash
  • Fixed a potential crash when loading saves (the save was basically corrupted, but it will load now)
  • Fixed several potential crashes when autosaving; the crash was due to undefined renderers in traffic objects
  • Fixed numerous instances of Unity 'overloading' the log file that would cause the game to stutter
  • Fixed several issues that could potentially cause the game to crash seemingly at random after several hours of playing, even on high-end computers
  • Fixed an issue that would cause the game to crash on exit, resulting with a massive game log
  • Fixed a potential issue that could cause the game to crash during trading
  • Fixed several tooltips
  • Removed unused UI buttons on the Town center info panel


Incoming
We have also made great headway on a bunch of items that will roll out soon, here's few apetizers.
  • Resource overview panel so you can monitor resources on-the-fly, right on the HUD
  • Map performance optimizations (will likely roll out over more than one update)
  • [*] Further performance optimizations
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