Crash Fixes
- Fixed crash when creating a solo game after first creating a multiplayer game.
- Fixed crash when getting a door stuck inside a car and clicking the left mouse button.
New Features & Enhancements
- Added attachable item for vehicles to attach seats manually.
- Button to continue playing after a scenario ends, with final leaderboard display.
- Added box indicators to show where items can be attached to cars (can be deactivated in option).
- Option to delete saved games.
- Improved biome logic: snow now appears only in appropriate areas; fog spawn rates adjusted.
- Holding the accelerator now starts the engine then go forward without needing to release and press again to go forward.
- Tire pickup is now easier – no need to aim precisely.
- Bubble vending machines now give random attachables based on seed instead of repeating.
- UX improvement: exit message from a seat is now only shown when you can actually exit.
General Improvements
- Session search bar added and filter by ping now available.
- Scenario objectives now visible in the menu and during gameplay.
- Scenario translations added at the end and throughout the game.
- Various UI & UX improvements for better navigation and feedback.
- New difficulty restrictions for new players to avoid accidental hardcore setups.
- Improved item icons and visuals in the inventory.
Bug Fixes
Gameplay & Vehicles
- Fixed vehicle frames detaching unexpectedly.
- Fixed cars overheating and blowing up too easily.
- Reworked physics on vehicle rims to prevent infinite spinning when a rim lacks a tire.
- Vehicle no longer loses parts when reloading a save.
- Fixed engine jumping out with the hood.
- UAZ tank and Tucker trunk collision bugs resolved.
- Radiator now reattachable and collision properly sized.
- Dashboard of the Lada is now remountable.
- Fixed softlock after mine explosion – players can no longer stand up and get stuck before dying.
- Fixed a crash when the Triclops vehicle had a rim without a tire and the rim was reattached incorrectly.
Interface & Usability
- HUD now correctly hides player names when toggled.
- Removed the ability to manually change the seed in existing games.
- Fixed issue with being unable to define a seed at all.
- Difficulty can no longer be changed in existing saves.
- UI feedback improved for difficulty selection.
Multiplayer & Interaction
- Fixed scenario endings being desynced between client and server.
- Scenario selection now correctly shows objectives.
- Fixed bug with flags not replicating or saving.
- Fixed sound and visual effects not replicating (e.g. teddy bear explosion).
- Fixed bug with bell ringing twice on the client.
World & Items
- Collision fix for radio tower line traces going through walls.
- Fence shooting fix – now bullets don’t pass through unchecked fences.
- Fixed giant fish item not showing correctly from the client side.
- Graffiti now updates correctly and is no longer always the same.
- Save now correctly maintains vehicle parts and state.
Changed files in this update