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Update notes via Steam Community


Crash Fixes


  • Fixed crash when creating a solo game after first creating a multiplayer game.
  • Fixed crash when getting a door stuck inside a car and clicking the left mouse button.


New Features & Enhancements


  • Added attachable item for vehicles to attach seats manually.
  • Button to continue playing after a scenario ends, with final leaderboard display.
  • Added box indicators to show where items can be attached to cars (can be deactivated in option).
  • Option to delete saved games.
  • Improved biome logic: snow now appears only in appropriate areas; fog spawn rates adjusted.
  • Holding the accelerator now starts the engine then go forward without needing to release and press again to go forward.
  • Tire pickup is now easier – no need to aim precisely.
  • Bubble vending machines now give random attachables based on seed instead of repeating.
  • UX improvement: exit message from a seat is now only shown when you can actually exit.


General Improvements


  • Session search bar added and filter by ping now available.
  • Scenario objectives now visible in the menu and during gameplay.
  • Scenario translations added at the end and throughout the game.
  • Various UI & UX improvements for better navigation and feedback.
  • New difficulty restrictions for new players to avoid accidental hardcore setups.
  • Improved item icons and visuals in the inventory.


Bug Fixes


Gameplay & Vehicles


  • Fixed vehicle frames detaching unexpectedly.
  • Fixed cars overheating and blowing up too easily.
  • Reworked physics on vehicle rims to prevent infinite spinning when a rim lacks a tire.
  • Vehicle no longer loses parts when reloading a save.
  • Fixed engine jumping out with the hood.
  • UAZ tank and Tucker trunk collision bugs resolved.
  • Radiator now reattachable and collision properly sized.
  • Dashboard of the Lada is now remountable.
  • Fixed softlock after mine explosion – players can no longer stand up and get stuck before dying.
  • Fixed a crash when the Triclops vehicle had a rim without a tire and the rim was reattached incorrectly.


Interface & Usability


  • HUD now correctly hides player names when toggled.
  • Removed the ability to manually change the seed in existing games.
  • Fixed issue with being unable to define a seed at all.
  • Difficulty can no longer be changed in existing saves.
  • UI feedback improved for difficulty selection.


Multiplayer & Interaction


  • Fixed scenario endings being desynced between client and server.
  • Scenario selection now correctly shows objectives.
  • Fixed bug with flags not replicating or saving.
  • Fixed sound and visual effects not replicating (e.g. teddy bear explosion).
  • Fixed bug with bell ringing twice on the client.


World & Items


  • Collision fix for radio tower line traces going through walls.
  • Fence shooting fix – now bullets don’t pass through unchecked fences.
  • Fixed giant fish item not showing correctly from the client side.
  • Graffiti now updates correctly and is no longer always the same.
  • Save now correctly maintains vehicle parts and state.
Windows 64-bit Depot 2625421
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