- Upgraded engine to Godot 4.4.1 - this may fix some crashes.
- Fixed inconsistencies with the arrow indicator during dialogue.
- Fixed shadow detail to be closer to how it looked before patch 2.
- Fixed scrolling credits being on-screen before they're supposed to.
- Fixed some light bleed issues near the start of the game.
- Better distributed detail in lightmaps, reducing filesize and increasing quality in many areas.
- Increased the resolution of the in-game logo.
If you have any technical issues with the game, please report them here.
Changed files in this update