Here's the 3rd post-launch patch for Schedule I. I've a number of bugs and added the option to include your save file with your in-game bug report. This will allow me to track down and fix issues much faster than previously possible.
Tweaks/Improvements
- Added 'include save file' option to the in-game bug reporting tool (ticked by default).
- Added more categories to choose from when reporting a bug.
- 'Include screenshot' is no longer ticked by default when selecting a bug.
Bug fixes
- Fixed employees sometimes placing non-applicable items into the ingredient slot of mixing machines.
- Some position checks were added for employees to prevent invalid position assignments. I believe this was having a knock-on effect and causing a few other bugs.
- Fixed null NPC element in a list causing a black screen when sleeping.
- Fixed trash bag contents disappearing on save/load.
- Increased client timeout threshold to 30s - this should allow for clients to receive all necessary data when loading into a late-game save without timing out.
- The internal 'brick' item is no longer created when unpackaging a brick at a packaging station.
- Fixed a misspelling in a supplier message.
- Added some more validity checks to stored items, preventing other resultant bugs.
- Fixed businesses, sometimes adding themselves to the 'owned businesses' list several times, which caused some other bugs.
- Fixed NPCs entering/exiting Randy's Bait & Tackle incorrectly.
- Added some null checks to handler transit routes.
If you're experiencing any bugs that haven't yet been fixed, don't worry - releasing daily patches will be my top priority until the game is stable for everyone.
I really appreciate all the bug reports I've been getting - they genuinely do help me out a lot. Unfortunately, I can't personally reply to most reports, but I promise all major issues will be addressed as quickly as possible.
Thank you for reading!
Tyler
Changed files in this update