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Update notes via Steam Community
Hey everyone,

Here's the 3rd post-launch patch for Schedule I. I've a number of bugs and added the option to include your save file with your in-game bug report. This will allow me to track down and fix issues much faster than previously possible.

Tweaks/Improvements
  • Added 'include save file' option to the in-game bug reporting tool (ticked by default).
  • Added more categories to choose from when reporting a bug.
  • 'Include screenshot' is no longer ticked by default when selecting a bug.


Bug fixes
  • Fixed employees sometimes placing non-applicable items into the ingredient slot of mixing machines.
  • Some position checks were added for employees to prevent invalid position assignments. I believe this was having a knock-on effect and causing a few other bugs.
  • Fixed null NPC element in a list causing a black screen when sleeping.
  • Fixed trash bag contents disappearing on save/load.
  • Increased client timeout threshold to 30s - this should allow for clients to receive all necessary data when loading into a late-game save without timing out.
  • The internal 'brick' item is no longer created when unpackaging a brick at a packaging station.
  • Fixed a misspelling in a supplier message.
  • Added some more validity checks to stored items, preventing other resultant bugs.
  • Fixed businesses, sometimes adding themselves to the 'owned businesses' list several times, which caused some other bugs.
  • Fixed NPCs entering/exiting Randy's Bait & Tackle incorrectly.
  • Added some null checks to handler transit routes.


If you're experiencing any bugs that haven't yet been fixed, don't worry - releasing daily patches will be my top priority until the game is stable for everyone.

I really appreciate all the bug reports I've been getting - they genuinely do help me out a lot. Unfortunately, I can't personally reply to most reports, but I promise all major issues will be addressed as quickly as possible.

Thank you for reading!
Tyler
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