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Update notes via Steam Community
Level layout changes
Should prevent some unintended solutions (thanks OldCaptainWZJ and sdumitriu!)
  • Void* 4: Now the bottom block can't be pushed out of the way as easily
  • Stack 7: The right flame should now be needed to clear the level
  • Stack* 1: Now the bottom path needs to be used
  • Brevi 2: Changed the layout so that all stacks should be needed
  • Sea 2: Changed the layout to remove a solution that doesn't use one box
  • Tower 2: Now it shouldn't be possible to complete without using the powder blocks
  • Tower 4: Now the flame in the bottom right can only be accessed using a bomb
  • Bomb 8: Made it so you can't use the top path and have to use a bomb to cross the water
If you already cleared these levels you won't need to clear them again unless you want to try the new versions.

Small fix
Disabled the debug console (was previously accessible using the "/" key)
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Windows Depot 3359443
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