Should prevent some unintended solutions (thanks OldCaptainWZJ and sdumitriu!)
- Void* 4: Now the bottom block can't be pushed out of the way as easily
- Stack 7: The right flame should now be needed to clear the level
- Stack* 1: Now the bottom path needs to be used
- Brevi 2: Changed the layout so that all stacks should be needed
- Sea 2: Changed the layout to remove a solution that doesn't use one box
- Tower 2: Now it shouldn't be possible to complete without using the powder blocks
- Tower 4: Now the flame in the bottom right can only be accessed using a bomb
- Bomb 8: Made it so you can't use the top path and have to use a bomb to cross the water
Small fix
Disabled the debug console (was previously accessible using the "/" key)
Changed files in this update