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Ok, here is the first pure content update (well sort of). It has a new planet...

  • Fix 2 pixel empty space at the bottom of the generated scenery shown above the dialog when landed that looks odd.
  • Main menu clean up; the orange "in development" etc. is now gone but it's still "in development" (I'm just preparing to make things as they should be for V1.0).
  • Fix mob-trains aren't correctly counted causing mob distributions on planets not to be quite correct.
  • Fix mob-trains break apart when time is slowed down to less than x0.5.
  • Fix 'pause when time slowdown ends' pauses the game when the Player is for example buzzed and departs from a planet but there's no way to resume the game because all user-input is disabled during departure. (Thanks DStar7!)
  • AA-1 and AX-S Mines.
  • New planet in Boro regions.
  • New space backgrounds.
  • Reduce glitch where tiles like road tiles (not lane tiles) protrude slightly over water where such tiles are next to water.
  • Fix small variations in the line-height of multi-line text.


Next: more planets!
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