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Update notes via Steam Community
With the 1.1.4.0 patch starting power was changed to 100. While the intention was to keep every bonuses acquired during the match the same, unfortunately item bonus to attack damage was overlooked. That resulted in severe damage reduction for attack damage heroes. With this minor balance patch the goal is to pull attack damage heroes back to their previous level.

Gameplay

Items

  • Dark Bargain
    • Passive attack damage bonus: 40->46.
    • Permanent attack damage bonus on activation: 8->9.
    • Temporary attack damage bonus on activation: 20->23;
    • Restraint enchantment:
      • Permanent damage bonus on activation: 2->3.
      • Temporary damage bonus on activation: 8->9.

  • Demon Edge
    • Attack damage bonus: 18->21.
    • Brutality enchantment:
      • Attack damage bonus: 5->6.

  • Frost Prism
    • Attack damage bonus: 10->12.

  • Woundsplitter
    • Attack damage bonus: 10->12.

  • Crushing Mace
    • Attack damage bonus: 5->6.

  • Oracle's Trinket
    • Attack damage bonus: 5->6.

  • Stone skin
    • Attack damage bonus: 8->9.


Bug fixes

  • Fixed absurd damage dealt by swamp medium neutral creep (was fixed in hotfix 1.1.4.1).
  • Fixed missing text in Fetterstone's Crystal Shot (Q) tooltip.
  • Added CC reduction per level breakdown into Aemon's Hope (W) tooltip.
  • Slow duration in Vermillion's Cheese Shot (Q) tooltip now shows only significant digits.
  • Adjusted levels of power required for attack icon next to health bar to change (respective to starting power change).
  • Adjusted levels of resistance and mitigation required for defense icon next to health bar to change (now it is possible to reach 4th and 5th icon).
Strife Content Depot 339281
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