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  • Fixed a rare issue with portals not allowing people to teleport on older saves
  • Adjusted how we implement camera fades for in game cutscenes
  • Added new "juicy" VFX when unlocking new inventory slots
  • Addressed a rare crash right when starting a new game
  • Smaller more technical changes that are mostly behind the scenes


A good sized group of the Dreamlit team did multiplayer playtesting today and it was a blast hitting some of the bugs some of our Multiplayer folks have encountered. Look for some nice improvements for when Update11 lands in April.

- The Dreamlit Team
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