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Update notes via Steam Community
Update notes for 1.06

Bug Fixes
  • Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations
  • Raytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled - it can be optionally re-enabled in the Graphics settings.
  • The ESC key now correctly backs out of menus on the launch screen


Adjustments
  • Added an input buffer for both weapon firing and swapping commands - for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.
  • Added the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)
  • Weapons with “Overload” now simply consume double ammo, instead of using ammo from all weapons at once
  • Bottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons
  • Increased the minimum distance explosive zombies can spawn from a player
  • Increased Striker damage roughly 45%
  • Increased Boomstick base ammo from 20 to 30
  • Increased Minigun base ammo from 180 to 240

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