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Update notes via Steam Community


Hello Deadsiders!


Today at 13:30AM CET / 4:30AM PST, we will begin the release of version 1.3!

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required


The main new feature of Update 1.4 is a new map created specifically for high-intensity PvPvE battles with a high density of players.

New biome and locations, massive battles with the atmosphere of early Deadside, a new experience for both veterans of the project and those who are just making their first steps. Gather your friends and join the endless battle for new islands!

New map


Four main POIs





Safe Zone



Changes and New Features:

  • Added ability to shoot and reload while jumping
  • New localization system in the game
  • Added ability to apply skins for: MG-36, SCAR, RPK, Mosin, MR5, HK417
  • Canned food now spawns in the world again
  • Added the ability to tear gloves and burlap into rags
  • Added more rag spawns into the world
  • Reduced the amount of ropes required to upgrade some structures to log tier
    • Normal & Triangle Log Foundations - Now requires one rope
    • Log Walls - Now requires one rope


Fixes:

  • Fixed a bug that prevented a player to “drag and drop” a weapon into an empty inventory slot
  • Fixed a bug that caused base modules with 100% to lose an incorrect number of durability points when disassembled with a hammer
  • Fixed a bug causing a player to not hear other players jumping.
  • Fixed various graphics and level design bugs
  • Fixed a bug that caused the barbed wire barricade to be unplaceable on the ground
  • Fixed a bug that caused incorrect death/kill information to be displayed in game chat (including kill information on PvE servers).
  • Fixed displaced positions of Helicrash and Wandering Merchant
  • Fixed bugs with ammo count, missing shot sounds and durability loss when interrupting reloads by running
  • Fixed animation of RPK holding with extended magazine
  • Fixed character falling off a ladder when completing a climb with the W key released
  • Fixed a bug that caused carpets to block placement of objects


Thanks for reading! Now it's time to join the battle!


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