Update - March 24th
Another week, another update, this time we're turning our gaze towards farming and mining, besides a host of fixes,improvements and some long-requested features. Here's the long version:
New Features
· Woodcutters can harvest tree stumps for firewood;· Reeds and Dwarf Spruce now have seeds and can be farmed at Farm 2;
· Mine workers will now harvest small stones from the caves;
· Mine Hut and Mine House have received storage for small stones and some visual tweaks.
· Added input field for quantity in task panel;
· Made terraforming fields, paths & build sites of structures besides addons to replace the dismantle shortcut interaction with a proper structure interaction that opens the menu where you can change the name & outpost of the building;
· Added FSR 3.1
Adjustments
· Removed the carpentry level requirement from most of the high tier buildings;· Made the warehouse carpentry baskets require the carpenter;
· Made pinned roads in the build site phase maintain their pin into the terraforming phase;
· Reduced structure weather damage by 30%;
· Increased stack size for seeds, feathers, bones, resin, fibers.
Optimizations
· Streaming improvements for terrain data;
Fixes
· Fixed an issue where warehouses, workshops and their addons would display their attachment indicator when not appropriate;· Fixed an issue where addons would not display their attachment indicators when in preview mode after attaching and then detaching from the main building;
· Fixed a bug making the inventory slot to disappear while changing it's position when using a gamepad;
· Fixed cooking house workers barely using the materials stored in the cooking house;
· Fixed settlement resources dropdowns being inaccessible when using a gamepad;
· Fixed tasks reorder not working correctly;
· Fixed hunters not hunting horned smolkr for their horns;
· Fixed hunters not hunting deer for leather;
· Fixed upgrading the Dyer messing the tasks;
· Fixed harvesters not respecting task quantities;
· Fixed meat storage contents disappearing when upgrading to Cooking House 2;
· Fixed quickbar rendering behind the menu when using a gamepad;
· Fixed invalid sound played when clicking on a deed category;
· Fixed an issue where long house addons would sometimes not disable some roofs on load
Thank you for playing and thanks for the feedback, as always, it helps us make a better ASKA. Enjoy the game and enjoy a great colony-sim week!
Yours viking-ingly,
Changed files in this update