- Fixed a bug where an attack of opportunity (AOO) against a character casting a spell would cause a freeze. This would happen only if the character has performed an attack in the same round before receiving the AOO, and the enemy performing the AOO comes right after the character in the initiative list, and the AOO knocked out the character. Thank you so much Badger for helping with this!
- Fixed an AI issue with consumable items that activate an offensive spell being ignored by the AI in combat.
- Fixed a sprite display problem with one of the goblin armour types (brigandine) which wouldn't be displayed when the creature moves in combat.
- Added new humanoid modular sprites: one for an Ooze-like character and two for Shadows. There's a male and female version for each one. Also added a corresponding hair sprite for each one of those. I've been working on these for use in KotC 2 The Dark Arena and other modules.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly.
I'll post a new Kickstarter Update in coming days at: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts
Gratitude to the Heroes of the Realm! Onwards to Victory! :-)
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