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Update notes via Steam Community
Got some things you will love to read in this new update! We decided to give our players some grace while dealing with the bosses of the game. Let’s get into this update!

New
Added an absolute health system! Depending on the difficulty, there will always be health spawning before you go to face a boss! Not only that, but there are also two new health kits! They are specific to Player 1 and Player 2, so you don’t have to worry about your fully healed friend hogging all the health! They also last longer than normal health kits, ensuring you can grab them before they disappear!

Changes
- Enemies have calmed down in endless mode! No longer will you have to deal with three enemies at once—at least for now...

- The Spireworm’s weak point will now flash yellow, indicating that this is the best spot to shoot first.

- You can now counter the Spireworm’s head color change. Reducing its health by 5 points—through repeated hits—will change its head color back to green, opening it up to more attacks!

- The Spireworm’s healing doesn’t restore as much health now.

- Turning the Spireworm’s weak point to green will cause that segment to drop enough health to fully heal you—if you can collect it all, that is!

- Health kits will now flash when they are about to disappear.

Fixes
- The U.F.O. is no longer invincible when playing as it.

- Player 2 Spaceman will now use the Space Trials healing sound.

And that’s it for now for the game. As for the OST, you can now listen to all of the tracks in the game here!

https://www.youtube.com/playlist?list=PL5uk5Zjp9IZJkFtlWM2gLM4eNorgkFfCU


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Huh? What the heck was that? Hmm, anyway, enjoy the music!

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