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Update notes via Steam Community
  • Changed the shape of corner rooms. They now fit more easily with other rooms when extending the dungeon, and they now hold more monsters.
  • Updated combat attack order to be consistent and predictable. Heroes will always attack before monsters, and the Dungeon Heart will attack before heroes. If a hero can reach a monster and a construct from their tile, they will fight monsters first, then the construct.
  • Room placement is less strict. Specifically, room exits can now overlap with walls of other rooms. The exit will become sealed, and the hero won't be able to pass through.
  • Monster placement spots are shown when placing rooms.
  • When placing a new monster, there is now a tile indicator beneath mergeable monsters.
  • During placement, rooms will now "snap" to nearby room connections.


Keep the feedback coming. The game is making great improvements based on you playtesters!
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