To make it up to you, this update brings not only a long list of fixes and improvements, but a new piece of music for Chapter 2!
And not to worry; we are still making headway towards the final content release. But in the meantime, enjoy another round of refinement to the content we've already got!
New Content
- Added a few new codex pages. Some can be collected now; others will be obtainable during Kodon's story.
Audio
- Added new music for Chapter 2
Cutscenes
- Fixed a typo in Chapter 6
- Fixed Tuhrahkkkii's position in Chapter 7 Intro B
- Fixed several NPCs not talking to you in the epilogue
- Fixed a typo in Chapter 4 (T) outro
- Fixed the dropship's landing gear coming down too early in Tuhrahkkkii's hub intro cutscene
Graphics
- Made the cave exit brighter in Chapter 6 intro
- Redesigned the effects for water & acid to make them look even cleaner and more jank-free than the previous update
- Removed a duplicate geyser in Chapter 7
Player/Weapons
- Drastically reduced Kodon's hover time after accidentally making it too powerful in the previous update
- Kodon's animation now changes when his hover fuel runs out
- Slowed down the horizontal fire rate and sped up the vertical fire rate to match on Kodon's pistols
- Removed the double-shot feature, added some start-up lag, and adjusted the animation for the basic shot of Kodon's cannon
- Increased the duration (and total damage) of the beam shot of Kodon's cannon
- When using a gamepad, with the default controls, the player will not jump while closing the shop menu
Level
- Added new obstacles and setpieces to Chapter 2
- Fixed enemies getting stuck in the ceiling and walls in the arena
- Fixed the Chapter 4 (N) falling sequence not triggering properly in free/challenge mode
- Removed a spike in Chapter 4 (N) that an enemy would always die on
- Fixed the "Deadly Deadline" challenge in Chapter 8 causing an infinite instant-death loop
- Regi will once more animate when spoken to in the shop
- Regi does not appear in the shop until after Chapter 1; Bea's dialogue reflects this if asked
- The shopkeepers' dialogue upon breaking a dummy is now non-interrupting
- Fixed the Death's Door challenge not applying in Prologue (T)
Enemies
- Fixed Flyboy flying off to the top of the screen during battle
- Fixed Berserker drones not attacking
- Fixed robot enemies dropping the wrong shrapnel
- Fixed Aquatic Workers getting stuck in the air after getting hit
- Slightly reduced the velocity of Bursters when they bounce off of a wall
Interface
- The melee/gun selector in the pause screen now selects the currently-equipped weapon when you open it
- Added glyphs for arrow keys, in case they are used as keybinds
System
- Fixed custom keybinds not being applied at the title screen
Changed files in this update