Balancing mutation mechanics for more interesting simulations
- Made it possible for fungi to disperse via water
- Made it more likely for new land animals to lose unused fins
- Made the emergence of sexual reproduction more likely
- Made the emergence of other sexes more likely
- Made the evolution of land plants more likely on a planet with seasons
- Meteorites block a way larger percentage of sunlight
- When the sunlight is blocked after a meteorite, no new plants can get born, so more plant species get extinct
Balancing body parts
- Nerfed all eyes so increasing scale is unattractive during the day
- Buffed the pinhole eye, so it's no longer inferior to the compound eye
- Balancing statistics for the primitive leaves, fern and needles to prevent bottlenecks
Redoing the appearance of some ears and eyes
- Redesigned two most primitive ears
- Fixed ears on top flipping backwards during animations
- Fixed the 'looking sideways' eye having white eyelids
- Fixed 'obligate night vision' eye's brow being reflective
Small UI fixes
- Fixed the species detail view button (the 'i') sometimes not working when focusing on an organism
- Fixed organisms not appearing when loading from the second page of the archive
- Decreased font sizes for leaf stats in the plant editor
Fixed various causes of the time stopping bug
- The liquid storing abdomen when filled (thanks Not Original!)
- When animals tried to climb trees that for optimization reasons only had a billboard
- Meteorites removing plants that only had a billboard
Other
- Fixed fungus caps being forgotten sometimes (thanks TaterTot!)
- Fixed messing up versioning in the species archive functionality
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Changed files in this update