Hello everyone! I've been hard at work to address your common suggestions and complaints. I'm hoping Cinnabunny 1.1 gives everyone a little something to be excited for :)
Added player stall
- The previously empty stall in the marketplace now belongs to you!
- The player can decorate their stall with various baked goods and ingredients
- The stall can be set open or closed (close the stall if you simply want to make a cute decorative booth, or set it open if you'd like to sell your goods there)
- Villagers which pass by might smell the goodness and come purchase something if the stall is open
- The player booth provides another avenue for earning same-day carrots, instead of waiting a day by using the shipping box
New Community Upgrades
Gopher Contracting
- Adds instantaneous travel between selected spots in the town or forest
- Four stages to this community upgrade (two for the town, two for the forest)
- Requires opening the forest before it is available
- Costs 1500, 3000, 4500, 6000 carrots
Bakery Sign
- Adds a hanging sign above your bakery entrance with your bakery name
- Gives the ability to change your bakery name (approach the sign from the roof)
- Requires opening the caves first before appearing
- Costs 250 carrots
Marketplace Clipboards
- Adds clipboards to Juniper and Chip's stalls which allows for making item requests
- The amount of items you can request depends on relationship status with the vendor (i.e. you need one heart to request one item, two hearts to request two items, etc.)
- Costs 25 carrots
Bakery Size Increase 4 & 5
- Each new bakery size increase adds a separate room, one to the right, and one at the back
- Can set the wallpaper and flooring of these rooms to be distinct from each other and the main room/loft
- Costs 12,500 and 20,000 carrots, respectively
More Forest Bridges
- Adds five new bridges in the forest to make crossing the river easier
- Requires opening the forest first
- costs 750 carrots
New Forest Activity: Hide and Squeak
- If the conditions are right, a squirrel friend will spawn in the forest near the handcart
- Talking to the squirrel will start a small mini game of hide and squeak
- Track down the squirrel and catch them a few times to win important prizes
- Requires forest bridges to be built before they will show up
- Squirrels will only spawn if they have a new and unique valid prize to give you
New Items
New Baking Furniture: Automatic Sugar Grinder & Automatic Milk Press
- Squirrel hide and squeak rewards
- Requires constructing a windmill first
New Hats: Butterfly Hat and Butterfly Wings
- Squirrel hide and squeak rewards
- Requires moving in family members before squirrels will give as reward
New Tool: Lantern
- Allows you to light up the world around you (most notably effective in town and forest at night)
- New quest associated with acquiring this tool
- Look for strange little fireflies in the town and forest after twilight to initiate the quest
New Furniture Items: Instruments (Guitar, Violin, and Drum Kit)
- After placing these items in the bakery, the player can interact with them to play pretty music in the same key as the background music
- Squirrel hide and squeak rewards
- Requires moving in family members before squirrels will give as reward
Miscellaneous
- Added five new mouth patterns more consistent with actual rabbit mouth anatomy
- Walking next to player planted trees and shrubs will now yield important information (days until maturity, days until production, seasons of production, etc)
- Added text to the HUD when using the seed bag to display the name of the currently selected seed
- Added poop mode (enter code "poop" in settings in the main menu)
- Bun Run now has a high score tracker which saves per machine
- Added option in settings for changing foliage density independent of general scalability settings
- Destroying a fruit tree with the scythe now yields a sapling of the same type (helpful when accidentally planting in the wrong spots)
- Player no longer needs to babysit Juniper to ensure she plants things in the community garden (though she will plant slightly more if you are nearby... she's an extrovert so)
- Sage can now possibly sell one extra mixing bowl counter and one extra rolling pin counter if playing in co-hop
- Photograph a bird errands on the request board now guarantee that bird will spawn somewhere in the town or forest, ignoring season, weather, and time requirements
- Capture a recyclobot errands on the request board now guarantee that recyclobot will spawn somewhere in the town or forest
- Changed the text when exiting the game if the player hasn't saved within the past hour
- Re-organized gameplay settings into distinct sections for better readability
- Changed the color of the green glowing cave grass to make it more visually distinct from the blue version
- Reconfigured bird spawns to more evenly distribute what birds will appear in the town and forest (weather, time of day, and seasonal spawn requirements still must be met)
- Reworded some capture quest text on the request boards to be less misleading
- Slight changes to NPC behavior when roaming to make the community feel more alive
- Reduced rate of mushrooming skill level up by 12.5%
- Increased rate of easter egging skill level up by 33%
- Bald patch of grass above player bakery plus minor terrain tweaks
- Oat -> Milk conversion is now 3 to 1 instead of 4 to 1
- Reduced milk value from 12 to 9 carrots
- Reduced butter value from 24 to 18 carrots
- When receiving carrots for errands or from other sources, the carrots now visually gravitate toward the player instead of falling to the ground
- Refined NPC collisions amongst themselves
- Miscellaneous optimizations
- Made bunnies cuter
- Anita's roof moving when it's windy
- Technically possible to fail the baking tutorial by performing a very specific sequence of events
- Hopping off the deer in the caves when the flutterby brings you back causes the deer to spawn at the cave entrance, but not the player
- Player 2 unable to remove planted trees
- Please, NPCs stop scuba diving I'm begging you
- Sometimes flour doesn't show its value correctly in the shipping bin
- Certain inventory items causing save file and memory bloat after playing for a long time
- Default camera pitch setting not saving after using the handcart
- Using the flutterby to exit the forest in co-hop while the other player is on a deer causes... issues
- In co-hop, a second player interacting with bun run while another player is already doing so creates a soft lock
- Request board errands disappear under specific circumstances when using a mouse and keyboard
- Small hole at the top of the flour mill's gear
- Recyclobots unintentionally faster on slopes
Changed files in this update