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Update notes via Steam Community
Hello everyone! I've been hard at work to address your common suggestions and complaints. I'm hoping Cinnabunny 1.1 gives everyone a little something to be excited for :)



Added player stall

  • The previously empty stall in the marketplace now belongs to you!
  • The player can decorate their stall with various baked goods and ingredients
  • The stall can be set open or closed (close the stall if you simply want to make a cute decorative booth, or set it open if you'd like to sell your goods there)
  • Villagers which pass by might smell the goodness and come purchase something if the stall is open
  • The player booth provides another avenue for earning same-day carrots, instead of waiting a day by using the shipping box

New Community Upgrades

Gopher Contracting

  • Adds instantaneous travel between selected spots in the town or forest
  • Four stages to this community upgrade (two for the town, two for the forest)
  • Requires opening the forest before it is available
  • Costs 1500, 3000, 4500, 6000 carrots

Bakery Sign

  • Adds a hanging sign above your bakery entrance with your bakery name
  • Gives the ability to change your bakery name (approach the sign from the roof)
  • Requires opening the caves first before appearing
  • Costs 250 carrots

Marketplace Clipboards

  • Adds clipboards to Juniper and Chip's stalls which allows for making item requests
  • The amount of items you can request depends on relationship status with the vendor (i.e. you need one heart to request one item, two hearts to request two items, etc.)
  • Costs 25 carrots

Bakery Size Increase 4 & 5

  • Each new bakery size increase adds a separate room, one to the right, and one at the back
  • Can set the wallpaper and flooring of these rooms to be distinct from each other and the main room/loft
  • Costs 12,500 and 20,000 carrots, respectively

More Forest Bridges

  • Adds five new bridges in the forest to make crossing the river easier
  • Requires opening the forest first
  • costs 750 carrots


New Forest Activity: Hide and Squeak

  • If the conditions are right, a squirrel friend will spawn in the forest near the handcart
  • Talking to the squirrel will start a small mini game of hide and squeak
  • Track down the squirrel and catch them a few times to win important prizes
  • Requires forest bridges to be built before they will show up
  • Squirrels will only spawn if they have a new and unique valid prize to give you


New Items

New Baking Furniture: Automatic Sugar Grinder & Automatic Milk Press

  • Squirrel hide and squeak rewards
  • Requires constructing a windmill first

New Hats: Butterfly Hat and Butterfly Wings

  • Squirrel hide and squeak rewards
  • Requires moving in family members before squirrels will give as reward

New Tool: Lantern

  • Allows you to light up the world around you (most notably effective in town and forest at night)
  • New quest associated with acquiring this tool
  • Look for strange little fireflies in the town and forest after twilight to initiate the quest

New Furniture Items: Instruments (Guitar, Violin, and Drum Kit)

  • After placing these items in the bakery, the player can interact with them to play pretty music in the same key as the background music
  • Squirrel hide and squeak rewards
  • Requires moving in family members before squirrels will give as reward


Miscellaneous

  • Added five new mouth patterns more consistent with actual rabbit mouth anatomy
  • Walking next to player planted trees and shrubs will now yield important information (days until maturity, days until production, seasons of production, etc)
  • Added text to the HUD when using the seed bag to display the name of the currently selected seed
  • Added poop mode (enter code "poop" in settings in the main menu)
  • Bun Run now has a high score tracker which saves per machine
  • Added option in settings for changing foliage density independent of general scalability settings






  • Destroying a fruit tree with the scythe now yields a sapling of the same type (helpful when accidentally planting in the wrong spots)
  • Player no longer needs to babysit Juniper to ensure she plants things in the community garden (though she will plant slightly more if you are nearby... she's an extrovert so)
  • Sage can now possibly sell one extra mixing bowl counter and one extra rolling pin counter if playing in co-hop
  • Photograph a bird errands on the request board now guarantee that bird will spawn somewhere in the town or forest, ignoring season, weather, and time requirements
  • Capture a recyclobot errands on the request board now guarantee that recyclobot will spawn somewhere in the town or forest
  • Changed the text when exiting the game if the player hasn't saved within the past hour
  • Re-organized gameplay settings into distinct sections for better readability
  • Changed the color of the green glowing cave grass to make it more visually distinct from the blue version
  • Reconfigured bird spawns to more evenly distribute what birds will appear in the town and forest (weather, time of day, and seasonal spawn requirements still must be met)
  • Reworded some capture quest text on the request boards to be less misleading
  • Slight changes to NPC behavior when roaming to make the community feel more alive
  • Reduced rate of mushrooming skill level up by 12.5%
  • Increased rate of easter egging skill level up by 33%
  • Bald patch of grass above player bakery plus minor terrain tweaks
  • Oat -> Milk conversion is now 3 to 1 instead of 4 to 1
  • Reduced milk value from 12 to 9 carrots
  • Reduced butter value from 24 to 18 carrots
  • When receiving carrots for errands or from other sources, the carrots now visually gravitate toward the player instead of falling to the ground
  • Refined NPC collisions amongst themselves
  • Miscellaneous optimizations
  • Made bunnies cuter






  • Anita's roof moving when it's windy
  • Technically possible to fail the baking tutorial by performing a very specific sequence of events
  • Hopping off the deer in the caves when the flutterby brings you back causes the deer to spawn at the cave entrance, but not the player
  • Player 2 unable to remove planted trees
  • Please, NPCs stop scuba diving I'm begging you
  • Sometimes flour doesn't show its value correctly in the shipping bin
  • Certain inventory items causing save file and memory bloat after playing for a long time
  • Default camera pitch setting not saving after using the handcart
  • Using the flutterby to exit the forest in co-hop while the other player is on a deer causes... issues
  • In co-hop, a second player interacting with bun run while another player is already doing so creates a soft lock
  • Request board errands disappear under specific circumstances when using a mouse and keyboard
  • Small hole at the top of the flour mill's gear
  • Recyclobots unintentionally faster on slopes
Windows English Depot 2794831
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