Just like previous week, our main effort has been fixing the bugs that were reported to our Discord Server. We have mostly caught up with the issues that were easily reproduced. We are especially happy to report that the newly introduced issue that prevented new players from leaving the temple in Haven has been fixed.
Our top priority bug right now is an issue that is causing the wrong quests to register as complete at the wrong location and time. Unfortunately this issue has so far proven to be quite elusive. If you encounter it please send in a report!
Bug Fixes:
- While still onboarding you can leave the temple after you committed to the first quest.
- Prevents underground rivers from spawning too high and creating accidental underwater tunnels (cool as they may be).
- Taking casts at a forge no longer counts as stealing.
- Adds the missing text for serpent gate quests.
- Activating and deactivating serpent gates has an effect on the sky magic level.
- When returning to the temple in haven travel gear is automatically repaired alongside weapons and armor.
- When creatures drop meat, skins, and furs more consistently when they are defeated.
- Quest items are correctly placed in dandelion deep cave levels.
- The generator can move ramps when they are generated in too tight spaces.
- The robbery encounter should no longer try to advertise itself in the HUD.
- Correctly filters out a few incorrect combinations of the spire ruin level template for new worlds.
- Defeating all enemies of a random encounter more consistently ends that encounter so that the level registers all threats have been dealt with.
- Solves a possible soft lock while traveling caused by a ‘machine event’.
- Unfortunately placed spawnpoints can no longer interfere with the orientation of a doorway.
- Clarified that to operate a specific abacus you first need to find a clue.
- Fixing some minor text issues.
Patch 1.7.32 lets new players leave the temple in Haven again.
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Unexplored 2: The Wayfarer's Legacy Content
Depot 1095041
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