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Shujinkou v1.34

Polish / Quality of Life

  • Button Coloring Fixes - For the primary Modal UI, No/Cancel-related buttons remain red when selected, whereas other Confirm/Yes-related buttons are now green.
  • Pressing Back / Circle when on the "Cancel" "No" or last button in the modal UI will cancel the UI, improving UI navigation flow and speed.
  • UI Flow - Accepting Youkyuu from the Youkyuu Menu in the Party Menu now defaults to "Yes" instead of "No."
  • UI Flow - Entering a town from the Nation Map will default to "Yes" instead of "No."
  • UI Flow - Entering a labyrinth with selectable areas from the Nation Map will default to "Enter" instead of "Back."
  • UI Flow - When leaving a town, the confirmation UI will default to "Yes" instead of "No."
  • UI Flow - When trying to escape a battle through the Nigeru system, the confirmation UI will default to "Yes" instead of "No."
  • UI Flow - When going through a two-way shortcut in labyrinths, the confirmation UI will default to "Yes" instead of "No."


Bug Fixes

  • Steam Cloud saves now work properly.
  • Fix potential soft-lock in the second half of Meiro 6 (Labyrinth 16 / Post Game).
  • Fix a couple of reported typos.
  • Fixed the akuma's "death cloud's" extra frame, which would appear for a split second after the akuma's defeat, looking a bit strange.

Miscellaneous

  • Removed a redundant Arawasu tutorial.
  • Added a new tutorial design image "Ontological Weaknesses" for the Kanakae tutorial (Slide 2) and made the explanation more intuitive.


Our Biggest Feature / Fix Priorities

  • PS5 Save Data Transfer from Demo to Full Game.
  • We are still working on optimizing the PS4 version.
  • We are working on a fix for playing on ultra-wide monitors. 🟡 Update 🟡 -- Estimated to be handled in 10-15 calendar days as extra time is needed to test the fix on a real ultra-wide monitor.
  • Investigating the Tsuri (Fishing) minigame input issue on some PCs. 🟡 Update 🟡 -- This may have to do with disconnecting / reconnecting the controller mid-game or something similar.
  • Loading Lore Menu in the Party Menu (Lexicon) is in development.
  • Adding a "Fast-Forward" key to some minigames so that they can be played and progressed through more quickly.
  • D-pad movement is not implemented smoothly, The L-stick is a perfectly fine input style (and the intended one) that you can work with while the D-pad implementation is being worked on.

Our earliest adopters (primarily on PS5) are nearing the end of the main campaign (including side content) at 150-200 hours—crazy! We will continue to listen to feedback and work to perfect the Shujinkou experience. Stay tuned for exciting announcements on free additional content soon!

Happy dungeon-crawling! ✨
Julian Rice
macOS English Depot 1386632
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Windows English Depot 1386633
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