New Content
- Added a new job: the distillery.
- Added alcohol.
- Added cult hideout.
- Added two new tunnels connecting the greenhouses to the club.
- Added a supplier to metalworks so citizens with good karma can obtain a pipe.
- Added new muzzle flashes.
- Added bullet casing effects.
- Added warplanes during wartime.
- Added more soundscapes.
- Added kevlar vest.
- Added skintape.
- Added 9x39 ammo.
- Added rot bomb.
- Added two new music tracks.
- Added a burning indicator.
- Added more neuroconsoles.
Improvements
- Improved interaction responsiveness and reliability.
- Improved grabbale behaviour.
- Major network optimizations and improvements.
- Adjusted melee positioning for pipe.
- Improved grabbing of warhead components.
- Updated prole, scumbag, and corpsman models.
- Added more posters.
- Added signs to the wartime factory.
- Items dropped from the inventory now face the player.
Gameplay Changes & Balance
- Antagonists respawn underground.
- Increased default loot generation.
- Warhead cores have a small chance of being defective.
- Pushing others is now consindered as an assult.
- Fuel refineries can now take rot shrooms, cancer pods, suspicious meat, and organs.
- Nerfed suspicious meat.
- Added a chest at the metalworks.
- Made all illegal drugs cause addiction and cure withdrawal.
- Made all illegal drugs unusable by the Cortex.
- Witnessing death drains sanity.
- Added cigarettes to loot nodes.
- Events will no longer interrupt eachother, but instead trigger sebsequently.
- Cigarette soup causes addiction and cures withdrawal.
- Moved one of the vault doors before the bazaar.
- Added temporary coal nodes to the underground.
Bug Fixes
- Fixed failed Skull Sterling purchases no longer count as a transaction.
- Fixed a rare bug related to invalid player names.
- Fixed quickly refreshing the server list breaking subsequent queries.
- Fixed many incorrect localizations.
- Fixed LMG animation.
- Fixed pot surfing.
- Fixed uncompletable "War Effort" task.
- Fixed item retention when changing fates.
- Fixed hurt sounds not being replicated to other players.
- Fixed invisible rot nodes.
- Fixed telescreen audio looping.
- Fixed laundromat door causing players to go out of bounds.
- Fixed missing terminals in shops.
- Fixed clipping in nightclub.
- Fixed interaction menus and popups remaining on-screen after disconnecting.
- Fixed player name generation.
Quality of Life Improvements
- Joining passworded servers will prompt you to enter a password.
- Toned down Darkness screen effect inensity.
- Reworked various postproccessing effects.
- Reduced console spam.
System & Server Improvements
- Replaced "restartTime" with "maintenanceTime" with default value "null", and made it informative only.
- Restart time uses UTC time.
- Added the ability to set and remove a server's password in-game.
Changed files in this update