The fpsVR
BETA has been updated with the following changes:
Oculus
- A change has been made that will ignore negative frame compositor GPU frame time values for data received from the Oculus API (when using a wired headset or Meta Link for wireless headsets) for some individual frames. This was due to a bug in the Oculus software. Therefore, it is likely that users of the Oculus Rift S and CV1 headsets (most likely not on Quest headsets) could see negative GPU frame time values (at least in one case where this was observed on the Oculus Rift S). The frame time values of the frame compositor are a very small part of the overall GPU frame time, so excluding this value for some frames will not make a big difference. If this bug will be fixed in the Oculus software, then no further changes will be required on the fpsVR side in the future.
Changed files in this update