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The fpsVR BETA has been updated with the following changes:

Oculus

  • A change has been made that will ignore negative frame compositor GPU frame time values ​​for data received from the Oculus API (when using a wired headset or Meta Link for wireless headsets) for some individual frames. This was due to a bug in the Oculus software. Therefore, it is likely that users of the Oculus Rift S and CV1 headsets (most likely not on Quest headsets) could see negative GPU frame time values ​​(at least in one case where this was observed on the Oculus Rift S). The frame time values ​​of the frame compositor are a very small part of the overall GPU frame time, so excluding this value for some frames will not make a big difference. If this bug will be fixed in the Oculus software, then no further changes will be required on the fpsVR side in the future.



fpsVR Content Depot 908521
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